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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: My EDU balancing system

    I've just began to apply this system and (as you can imagine) more questions come to me:

    - The attack value for archers seems to be rather low. As the bow value is only 2, and the archers are not highly skilled units (I put level 4 for low archers, and 6-7 for high ones), the values are in the range of 6-9 (counting no fatigue penalty). Do you consider to distinguish between short range bows and long range bows?

    - Have you any method to calculate the unit cost?

    More questions in the near future.

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: My EDU balancing system

    One thing that always kind of bugged me already with the vanilla EDU is the oddly low lethality values given to things like falxes and big two-handed axes. I simply find it very difficult to comprehend how such large, very powerful weapons that (at least in the case of big axes) pulverize shields with one hit and all but cleave even armoured men in half with just one blow could be in game terms considered less "lethal" than, say, short swords...

    Not that the non-phalanx spears' low lethality rate made much sense either. By what I know of it the human physique doesn't much differentiate between deep stabs from swords and spears (or arrows, javelins...), it goes out of order quite equally from both (and rather easier than from slashes too). Organ failure and system shock aren't terribly interested in the exact weapon that inflicted the wound, what matters to them is that assorted important squishy bits just got inappropriately perforated.

    Just a bit of a peeve of mine. I don't know what (if any) the game-mechanical justifications are, but it just doesn't make sense to me.
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  3. #3
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: My EDU balancing system

    Quote Originally Posted by Monkwarrior
    I've just began to apply this system and (as you can imagine) more questions come to me:
    I actually didn't expect anyone to start using it so soon. The reason archer attack was so low was because thats the way it is in EB, I updated the above states/equations to what I'm using at the moment, for 1.5, and by using this system and setting base archers at level 2, and ones like Chosen at level 4, with Forester and Cretan being level 5 and the best. This high attack nearly annihilates the archer bug. I also set archer/slinger units to 25 man size (I play on large so it come outs to 50 men) and reduce ammo to 10-18 depending on if it is a base archer or an elite archer. Archers become quite effective, but not overly effective, and quite worthless in melee too. Furthermore, most barbarian units are set at 50 man size.

    I spent the day doing some significant tests which I'm going to post soon, and despite what others have said, it does look like my system makes sense.

    I don't really have any method to calculate cost yet.
    Last edited by fallen851; 03-22-2006 at 06:30.
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