One thing that always kind of bugged me already with the vanilla EDU is the oddly low lethality values given to things like falxes and big two-handed axes. I simply find it very difficult to comprehend how such large, very powerful weapons that (at least in the case of big axes) pulverize shields with one hit and all but cleave even armoured men in half with just one blow could be in game terms considered less "lethal" than, say, short swords...

Not that the non-phalanx spears' low lethality rate made much sense either. By what I know of it the human physique doesn't much differentiate between deep stabs from swords and spears (or arrows, javelins...), it goes out of order quite equally from both (and rather easier than from slashes too). Organ failure and system shock aren't terribly interested in the exact weapon that inflicted the wound, what matters to them is that assorted important squishy bits just got inappropriately perforated.

Just a bit of a peeve of mine. I don't know what (if any) the game-mechanical justifications are, but it just doesn't make sense to me.