I actually didn't expect anyone to start using it so soon. The reason archer attack was so low was because thats the way it is in EB, I updated the above states/equations to what I'm using at the moment, for 1.5, and by using this system and setting base archers at level 2, and ones like Chosen at level 4, with Forester and Cretan being level 5 and the best. This high attack nearly annihilates the archer bug. I also set archer/slinger units to 25 man size (I play on large so it come outs to 50 men) and reduce ammo to 10-18 depending on if it is a base archer or an elite archer. Archers become quite effective, but not overly effective, and quite worthless in melee too. Furthermore, most barbarian units are set at 50 man size.Originally Posted by Monkwarrior
I spent the day doing some significant tests which I'm going to post soon, and despite what others have said, it does look like my system makes sense.
I don't really have any method to calculate cost yet.
Bookmarks