It is an intentional part of the code. It's supposed to prevent you from running out the time clock by taking a fast unit and running in circles on the map. It doesn't work the way it's intended though.Originally Posted by HiPlnzDrifta
It is an intentional part of the code. It's supposed to prevent you from running out the time clock by taking a fast unit and running in circles on the map. It doesn't work the way it's intended though.Originally Posted by HiPlnzDrifta
i dunno what the deal with routebug is... i know it happens if a unit turns away or retreats too often... it was complained of constantly and seems quite an easy fix so perhaps its actually a valid part of the programming???
i dunno... i do know however that routebug still happens in WE... its kinda funny...
Bookmarks