Quote Originally Posted by Dead Moroz
All armies in surrounding (to both attacker and defender) tiles must participate in battle. (In RTW even fairly close armies often could not take part in battle.) "Reinforcement" armies should not come into battle in the same time right from the start, but appear one after another according to their distance from main participants. Armies that stands on the sides of main participants should begin action from the start, armies that stands behinds backs of main participants will come into battle later. But attacker's reinforcement/ally standing behind defender's back should participate in battle from the start.
All of these are good proposals, but this one I find should have the greatest weight. 3D map is not something I am generally against; the consequences of having the freedom of 3D moving that affect gameplay in rather negative sense when compared to MTW is what I am having problems with. Dozens of small armies on approximate ground instead of all of them together. The idea with time delayed reinforcements, depending on their relative distance to the main battle, is simply fabulous, don’t know if developers ever thought about it… Kudos, Dead Moroz.

Also, I would like an option for the agents such as assassins and spies (don’t really remember if they will be the same piece as in Rome or different pieces as in Medieval, I’d prefer the latter) that will automate their behavior. For instance, you spies could roam the realm and try to spot out other spies, assassins would try to eliminate them, as well as all other agents from faction you decide you don’t like. It should be doable even if you are not at war with that faction.

So, option like autoexplore in some game, for those lazy moments where you don’t want to issue orders to twenty of your agents. Set it on autopilot and let them do their job.