That's because of wrong made AI... again. AI in RTW must be initially programmed to create and hold armies in large stacks. I'm sure it's possible to make. E.g. in Civ4 AI usually attacks in large group of various units, tends to keep 'em grouped and adds reinforcement in it. Moreover AI of units in this game is much smarter than campaign AI in TW... Just add TW style battles to CivNext and you will get perfect competitor of CA products.Originally Posted by Voigtkampf
I also had situations when reinforcements were absolutely needless and even interfering. I think that players (both human and AI) should be able to decide either they want or not to use reinforcements in battle and if it necessary choose what exactly troops they want to use as reinforcements.Originally Posted by DensterNY
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