Guys,
I am relatively new to RTW. I have down load many MODS. I have done some minor modification which I learned on my own. I have found out that the export_descr_unit file can be altered to create conscript troops in one turn. The descr_strat I can add troops, buildings, ships, family traits, and add some ancillaries to family members and agents. I have learned the hard way to back up my files! Also it does not hurt when you have a large 2nd HD and have installed RTW 2.1 unaltered mint. Copied game in other folders for mods and modding to test mods.
Here are a few of my questions?
1.preferences.txt
LABEL_CHARACTERS:TRUE( will show all stat units names, such as captains, family, spy, diplomates)
A) ADVANCED_STATS_ALWAYS:FALSE: How does this effect the game when TRUE?
B) CAMPAIGN_MAP_SPEED_UP:FALSE
C) CAMPAIGN_MAP_GAME_SPEED:10
What are the results whne B is changed to TRUE and Does C effect the game and how high or low can this be set, and what is best setting?
2.MAP/BASE
descr_regions.txt
Etruria
Arretium
romans_julii
Etruscans
157 198 13
iron, marble, dogs, pigs, italy
5
7
I see by this file entry, that Etruria has iorn a mineable ore, Yet the Juilii cna not build mines, why?
3. From what I read of Roman histroy, the Roman army built fortified encampments. In the game we can build forts and have them as long as it has a garrison. Now look over these next files and it raises a number of question.
4.DATA FOLDER
export_descr_buildings_enums.txt
settlement_upgrade_fort
settlement_upgrade_fort_desc
settlement_upgrade_fort_desc_short
descr_sm_forts_ports_watchtowers.txt
culture roman
fort data/models_strat/residences/roman_fort.CAS
fort_cost 500
fort_wall data/models_strat/residences/roman_fort_wall.CAS
DATA/TEXT FOLDER
export_buildings.txt
{settlement_upgrade_fort} UPGRADE FORT
{settlement_upgrade_fort_desc} UPGRADE FORT TO A VILLAGE
{settlement_upgrade_fort_desc_short} UPGRADE FORT TO A VILLAGE
DATA/SETTLEMENT_PLANS FOLDER
roman_camp.txt
stake_palisade (type wall)
roman_camp_small.txt
stake_palisade (type wall)
roman_fort.txt
straight (type wall)
First three different types of Roman fortifications, Roman camp, Roman small camp and Roman Forts. Also thet the Roman Forts are upgradable. The only fortification on sees in the game is the fort and it is not upgradable.
1. Can the following mods for the Roman be made?
A. Roman Camp for Captain lead troops ,no cost, type wall a ditch
embarkment.Roman camp disappears once troops leave it , same turn.
B. Roman small camp for generals in the field, no cost ,stake_palisade (type wall)disappears once troops leave it , same turn.
c. Roman Forts upgadable to stone walls perminent structures, that are torn down like any other structure in a town/settlement. cost the same as city stone walls.
D. this folder shows DATA/TEXT FOLDER/export_buildings.txt , that we could up grade forts to villages then to huge cities. What happened here? By all appearences, since it is in the building tech tree structure of the file.![]()
I just I hope I am posting this to the right area.
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