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Thread: non realistic eye candy.

  1. #1

    Default non realistic eye candy.

    I don't know about this, but don't you think that the better they make the graphics, the more you feel they are childish? In R:TW, seeing all those colored alphits, that are too bright, just gives you the idea that all those are little plastic made minions running all over the battlfield. What's your thought on this???

    P.S. I'm not CA bashing, I'm just wondering about your opinions considering this matter.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  2. #2
    Time Lord Member The_Doctor's Avatar
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    Default Re: non realistic eye candy.

    I agree. It did look a bit too colourful.

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: non realistic eye candy.

    I prefer realistic eye candy:









    R:TW was too colourfull (as was M:TW), but it seems that they are finally getting the right look with M2:TW.

  4. #4
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: non realistic eye candy.

    War is dirty, finally Total War is too.
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  5. #5
    The Breath of God Member Divine Wind's Avatar
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    Default Re: non realistic eye candy.

    Duke John how dare you tease and tantalize us with those wonderful screenies! I cant wait to get my hands on the beta!
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  6. #6
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: non realistic eye candy.

    Ditching overt faction colors on units would be nice.
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  7. #7

    Default Re: non realistic eye candy.

    Quote Originally Posted by QwertyMIDX
    Ditching overt faction colors on units would be nice.
    Getting rid of the way selected units light up like fluorescent light bulbs would be even better!

  8. #8
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: non realistic eye candy.

    Agreed with x-dANGEr. New units looks good, but kinda cartoonish. Though I like 'em.

    Quote Originally Posted by Duke John
    I prefer realistic eye candy:
    ...
    Duke John is spamming again. :)

    Nice units (I especially glad to see correct Russian ones), but colors are too straight. This makes your units look unrealistic too. You need to add something wrong (like stains and folds) on your units to make them really lifelike.
    Last edited by Dead Moroz; 03-11-2006 at 16:06.

  9. #9

    Default Re: non realistic eye candy.

    I think that color shouldn't be the way to recognize your units, different weapons, shields and alphets should be so.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: non realistic eye candy.

    Yes, especially BI's skins were bad, but from what I have seen sofar MII:TW has very much improved in this aspect.
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  11. #11
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: non realistic eye candy.

    Quote Originally Posted by QwertyMIDX
    Ditching overt faction colors on units would be nice.
    I disagree, but I think it should be limited to tunic and trousers, or whatever. The BI units weren't that silly but it was a bit OTT to have all the Franks paint their leather helms blue!
    "If it wears trousers generally I don't pay attention."

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  12. #12
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: non realistic eye candy.

    Quote Originally Posted by Dead Moroz
    Duke John is spamming again. :)
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  13. #13
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: non realistic eye candy.

    Quote Originally Posted by Duke John
    I prefer realistic eye candy:









    R:TW was too colourfull (as was M:TW), but it seems that they are finally getting the right look with M2:TW.
    I'm not sure I understand from so few picture examples, you need to show more
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  14. #14
    Member Member Avicenna's Avatar
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    Default Re: non realistic eye candy.

    How are blue horses realistic? Or do I just have a strange perception of colours?
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  15. #15
    Shark in training Member Keba's Avatar
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    Default Re: non realistic eye candy.

    Black horses tend to seem a dark blue from certain angles and under certain lightning.

    Of course, when talking of realistic, I notice that the horse-mega-olympic-jump animation is still in there ...

  16. #16
    Pennywise the Dancing Clown Member Gtafanboy's Avatar
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    Default Re: non realistic eye candy.

    Why would we not have faction colors on the map? It makes everything easier and it's nice to look at. Change what you want elsewhere, but don't change this aspect.
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  17. #17

    Default Re: non realistic eye candy.

    If you want to watch a cartoon, try the TV..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  18. #18
    47Ronin Taisho Member Trajanus's Avatar
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    Default Re: non realistic eye candy.

    Yeah but then you get into the realms of realism over playability. Its hard enough to keep track of 20 units on the field let alone in M2TW where you will have hundreds of single units instead of "battalions", that knowing who belongs to you and who doesn't is important.

    It depends what perspective you look at it. Are you the King with lots of knights who have their own colours and markings, or are you a knight (because the King doesn't always lead the battles in TW) with only your own troops which would put them all in the same colours?

    CA could take this in all kinds of directions, but I think they will just diversify the colours so you dont have all units of the same kind (CS) looking the same but slightly different.

    Still above all I don't want ridiculously complex battles due to the fact that I haven't got a clue who is fighting for me or against me.

  19. #19
    Bug Hunter Senior Member player1's Avatar
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    Default Re: non realistic eye candy.

    Quote Originally Posted by screwtype
    Getting rid of the way selected units light up like fluorescent light bulbs would be even better!
    And how to know, which units is selected then?
    Maybe with green arrows?

    There should always be battle indicators of some type.


    P.S.
    For developers always the first priority should be gameplay, and then battle looking realistm.

    I mean, in one way, it's wrong to focus "so much on grahpics", but then still demand realistic visuals.
    Last edited by player1; 03-14-2006 at 08:45.
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  20. #20

    Default Re: non realistic eye candy.

    Faction 'colours' have so far been the way to easily identify units on the battlefield, however this was not the case in STW where we had to rely on unit standards alone. IMO I would prefer to see MTW II go back to this method. Kraxis mentioned in another thread how battles could be confusing and rightly so. Commanders had only standards to look for but they did at least recognise the heraldry of their own followers. How could we use this to our benefit? I think the only way to do this would be to adopt the STW approach with a set faction colour and different coats of arms on the standards. That coat of arms would also be on the unit card as it was in STW. Each soldier would then be free from matching wear, making the battlefield look anything but cartoonish

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  21. #21
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: non realistic eye candy.

    Quote Originally Posted by Keba
    Black horses tend to seem a dark blue from certain angles and under certain lightning.
    What? I own a black horse, and he has never looked blue. Nor has any of the black horses at the barn, nor has anyone ever asked "is your horse blue" or said "the horses sure look blue under this light".

    Where did you hear that from?
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  22. #22
    Shark in training Member Keba's Avatar
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    Default Re: non realistic eye candy.

    Quote Originally Posted by fallen851
    What? I own a black horse, and he has never looked blue. Nor has any of the black horses at the barn, nor has anyone ever asked "is your horse blue" or said "the horses sure look blue under this light".

    Where did you hear that from?
    I could swear the ones that I saw looked like that ... hmm ... well, I'll just write it up to my faulty memory and defer to your experience.

  23. #23

    Default Re: non realistic eye candy.

    Quote Originally Posted by fallen851
    What? I own a black horse, and he has never looked blue. Nor has any of the black horses at the barn, nor has anyone ever asked "is your horse blue" or said "the horses sure look blue under this light".

    Where did you hear that from?
    They don't look like they are blue, but the "true black" color on every hair (human or horse) has blue hue under lightning (the "not so true black" having a reddish hue).
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  24. #24
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: non realistic eye candy.

    Stop nitpicking about the color of the horses…




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  25. #25

    Default Re: non realistic eye candy.

    I saw a horse of a different color in the Emerald City.

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  26. #26
    Provost Senior Member Nelson's Avatar
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    Default Re: non realistic eye candy.

    I have always regretted day glow colors in Total War. The faction colors could be different enough without being so garish.

    I always turn the huge unit faction standards off along with the green arrows, finding both very annoying. The signifers and aquilifers that the Romans get are fine of course, as are the small banners other factions have.

    The Napoleonic screen shots look tasty indeed.
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  27. #27

    Default Re: non realistic eye candy.

    I think it's supposed to get a little messy, when all units are clashing. So you can't identify your units, but get a war-like feel.. Imagine LotR the movie, with the armies colored and glowing like in the game..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  28. #28
    Bug Hunter Senior Member player1's Avatar
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    Default Re: non realistic eye candy.

    Some people really see no difference between visuals and interface.

    Call for worse interface IMHO is very bad idea.
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  29. #29
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: non realistic eye candy.

    I'm fine with the way the units look. Admitted, clearly identifyable colors aren't historically correct, but they make control of the units easier and it's not unrealistic.

  30. #30
    Member Member hoom's Avatar
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    Default Re: non realistic eye candy.

    Its really not that hard to tell whats going on without either faction colours or even banners.

    I play RTR gold with unit banners turned off on huge unit size & have had only a few occasions where I got significantly confused.

    Certainly with faction banners turned on there is no need at all for faction colours on the units themseves. (except where historically this was actually done)
    maybe those guys should be doing something more useful...

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