Right now it's too easy to grow a city in size and then have an unlimited pool to recruit from.
An idea I thought of is you can recruit up to ~10 percent of a cities population in a given ~20 turn cycle.
So if you have a huge city with 24,000 people in it. You can only recruit 2400 men from that city within the next 20 turns. (10 game years) This way you can have a true war of attrition. The percentage should also be adjusted to what unit size you are using. Since I play on huge unit size my references are to huge unit sizes.
Also exterminating a city (24,000 population) now has more dire consequences. So instead of having 2400 recruitable men from that city you reduced your recruiting power or possibly the enemies if you so desire down to only 600 men.
Also make it much harder to grow a city/town up in size. You know, just a little magic and Nepte or Dumatha is a large city. Wich is a bit rediculous. And how the A.I. Selucids made Dumatha a huge city is beyond me but I have a screenshot if anyone's interested, not that I suspect any A.I cheating or anything.
Make farm upgrades much more expensive but much more needed in important cities. So going back to some old mechanics a 20 percent increase of base farming level but ontop of that the better the farming the better increase in pop growth. So a Nile city might see a big fat 1.5 percent increase in growth from 1 upgrade a poor farming province only get's half a percent wich makes that farm upgrade that much less valuable.
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