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  1. #1
    Member Member paullus's Avatar
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    Default Scripted Interventions

    One of the things I really like about EB is the use of scripted interventions (eg, when Epiros attacks Thermon then KH declares war on Epiros).

    Now, I had an idea for increasing the depth of these sorts of interventions. Is it possible to use the "show me how" button to turn these scripts into things that are more like missions? If so, you could change the pop up message into a request from refugees (or something like that) and to accept their offer/request, you press the "show me how" button to activate a script (that might declare war, give a small monetary bonus, a few units of troops, etc).

    Any chance this could be possible? If it could work, I think its the sort of thing that could really increase immersion (and realism!), especially if different types of successful or failed interventions could lead to larger wars, or local rebellions, etc.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  2. #2

    Default Re: Scripted Interventions

    Yea something along this line is possible.

  3. #3
    Member Member paullus's Avatar
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    Default Re: Scripted Interventions

    So what could be possible? Would it be possible to work up something like this:

    Thermon is attacked by Epiros, which triggers a message to KH about refugees from Thermon requesting aid in rescuing their city, they promise to serve in your army and offer 3000 mnai to support the expedition. You must click "show me how" to accept the offer.

    After clicking "show me how," a script is run declaring war on Epiros, mustering two units of, say, Iphicrates hoplites (or something--ideally Aetolian hoplites...one day?), and adding 3000 mnai.

    If these are possible, would it also be possible to add a trait to the faction leader, something like "true Greek" with an unrest bonus? This would only be good if Epiros taking Thermon could trigger either a rebellion or some sort of lesser unrest penalty. Saving Thermon could then exchange "true Greek" for something like "Soter Thermon(on/ou?)" with basically the same bonus.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  4. #4

    Default Re: Scripted Interventions

    After clicking "show me how," a script is run declaring war on Epiros, mustering two units of, say, Iphicrates hoplites (or something--ideally Aetolian hoplites...one day?), and adding 3000 mnai.
    Can be done.

    add a trait to the faction leader, something like "true Greek" with an unrest bonus?
    This can be tricky, you would have to ask trait guys.

    Saving Thermon could then exchange "true Greek" for something like "Soter Thermon(on/ou?)" with basically the same bonus.
    If we can give first trait then we can upgrate it (i think).

    his would only be good if Epiros taking Thermon could trigger either a rebellion or some sort of lesser unrest penalty.
    I saw some commands that could be use here but i never tested them so not sure.

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Scripted Interventions

    Quote Originally Posted by paullus
    So what could be possible? Would it be possible to work up something like this:

    Thermon is attacked by Epiros, which triggers a message to KH about refugees from Thermon requesting aid in rescuing their city, they promise to serve in your army and offer 3000 mnai to support the expedition. You must click "show me how" to accept the offer.

    After clicking "show me how," a script is run declaring war on Epiros, mustering two units of, say, Iphicrates hoplites (or something--ideally Aetolian hoplites...one day?), and adding 3000 mnai.

    If these are possible, would it also be possible to add a trait to the faction leader, something like "true Greek" with an unrest bonus? This would only be good if Epiros taking Thermon could trigger either a rebellion or some sort of lesser unrest penalty. Saving Thermon could then exchange "true Greek" for something like "Soter Thermon(on/ou?)" with basically the same bonus.
    It is a nice idea, but I think there should be a penalty for accepting the mission and then doing nothing, for example another trait. But doubtlessly the EB team has already considered this.
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  6. #6
    Member Member paullus's Avatar
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    Default Re: Scripted Interventions

    Quote Originally Posted by Ludens
    It is a nice idea, but I think there should be a penalty for accepting the mission and then doing nothing, for example another trait. But doubtlessly the EB team has already considered this.
    True, they probably already have. And as for the negative side, I would say the war declaration could be enough, but we all know it probably wouldn't be. That's why I think it would be important to incorporate the traits (or use some other method) to trigger a revolt (or at least a bump in unrest for the faction leader) if the "mission" were not carried out.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  7. #7

    Default Re: Scripted Interventions

    Holy crap!

    This is seriously an awesome idea! One of the things I love about Europa Universalis II is the scripted events that pop up, and allow you to choose whether to accept or decline certain agreements.

    If you can find a way to mix scripted events with Senate-type missions, we have a seriously interesting possibility here! Scripted events can include certain actions that could turn populations more Roman, for example, allowing a Type I government to be built where once only a Type II could be. Tribal migrations could spawn barbarian (Eleutheroi) invasions (i.e. barbarian rebel armies springing up). The death of a king could cause a war, like the many between Parthia and Rome over Armenia.

    The possibilities are limited only by how slow this would make the game run!

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