Results 1 to 30 of 56

Thread: v0.73/v0.74 Recruitment issues

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: v0.73/v0.74 Recruitment issues

    Quote Originally Posted by Wurzelgnom
    As Parthia I'm able to fully use the Seleucid Governements without having to build my one ones.
    So after taking for example "Alexandria-Ariana"(right beyond Baktra) I was able to train Zradha Pahlavans as well as all the rest of my fation units. This applied as well to settlements like "Susa", "Ekbatana", "Persepolis" and many others....Since I don't think this is intendes it should be a bug.
    The problem is there is no way the EB team can destroy the governement buildings of another faction when you take a city over. They have can do 99% damage to make them unusable for the A.I. (who never repairs them) but the player is not supposed to make use of them either. Just destroy them when you take the city.

    So it is not a bug. It is just a possible exploit you should ignore.

    Edit: just noted TA's post. I must be going blind.
    Last edited by Ludens; 03-24-2006 at 20:47.
    Looking for a good read? Visit the Library!

  2. #2
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: v0.73/v0.74 Recruitment issues

    Not certain where else to add this, but Yuezhi family members are called Sauromatae Family Member when highlighted on the campaign map.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  3. #3

    Default Re: v0.73/v0.74 Recruitment issues

    Well, is the human player able to use a governement that is 99% destroyed? Becuase I think I was able to do so...Ok, was not aware of the fact that I have to destroy it. Possibly I only came acros this thing, because I had not enough money to build my one ones at that time. Usually I destroy those foreign governments.

  4. #4

    Default Re: v0.73/v0.74 Recruitment issues

    Makedon could recruit in Sparte with govt IV: Toxotai, Spendotenai, Akontistai ONLY

    EB ship system destroyer and Makedonia FC

  5. #5

    Default Re: v0.73/v0.74 Recruitment issues

    Can you raise that on the internal unit recruitment thread O'Etairos? Specifically mention that it is maks though. That is on purpose if you were KH - no hoplites other than spartiates - but as maks I don't know what the current stance is.

  6. #6
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: v0.73/v0.74 Recruitment issues

    That's silly for the KH too though, what about the other Lakedomians who weren't spartiates?
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  7. #7

    Default Re: v0.73/v0.74 Recruitment issues

    I'm not touching it. I've irritated people enough to little avail with my opinions on unit recruitment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO