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  1. #1
    Member Member cunctator's Avatar
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    Default Re: Post 0.73 ctds here

    There are still some files that refer to vanilla units that not longer exist in EB.
    The default historic and multiplayer battles for example, or maybe an old replay.

    I always get this error message after I exited the game when I was before in the historic battles selection menue.

  2. #2

    Default Re: Post 0.73 ctds here

    Everyone should keep in mind one of the only CTDs that we know of that occurs in conjunction with battles occurs when you are fighting an enemy with reinforcements. Sometimes it CTDs upon leaving the battle. Sometimes it doesn't though.

    My suggestion is that before you fight any enemy with reinforcements, you definitely save the game. And I wouldn't fight any big epic ones against enemies with reinforcements either *unless* I was going to be ok with autoresolving it the next time *if* it did CTD upon exiting to the battlemap.

  3. #3
    Member Member Mujalumbo's Avatar
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    Default Re: Post 0.73 ctds here

    Fired up a game as the Koinon Hellenon. On the first turn, I took all my starting forces at Sparte and attacked Corinth. I just maintained the seige, and the Mak's sallied out. When I go to fight the battle, it finished loading but then CTD's with the following message:

    "Generic Error:
    Failed to find texture 'data/models_building/textures/##standard_ebmacedonia.tga'."
    "Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
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  4. #4

    Default Re: Post 0.73 ctds here

    Quote Originally Posted by Mujalumbo
    Fired up a game as the Koinon Hellenon. On the first turn, I took all my starting forces at Sparte and attacked Corinth. I just maintained the seige, and the Mak's sallied out. When I go to fight the battle, it finished loading but then CTD's with the following message:

    "Generic Error:
    Failed to find texture 'data/models_building/textures/##standard_ebmacedonia.tga'."
    Uh-oh!! Good grief. Thanks for catching this quickly Mujalumbo. I'll get on this immediately.

    edit1: It's working fine on my build in the same scenario. Something must have gotten screwed in transit to submission to the patch. I'll keep on this now.

    edit2: I don't have the patch the installer places - but I think I know what happened. The banners probably got placed in this file instead: models_buildings/textures/ as an error instead of models_building/textures/

    edit3: The correct fix is now on the main forum. It's easier to use that one. Thanks again should go out to Mujalumbo for catching this quickly and letting us get a solution out for everyone as fast as we could!
    Last edited by Teleklos Archelaou; 03-05-2006 at 19:21.

  5. #5
    EB fanboy Member The_White_Knight's Avatar
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    Default Re: Post 0.73 ctds here

    I can confirm this.

    edit3: As an immediate fix, going into the data file and opening up descr_building_battle.txt, and inserting these vanilla entries *in place* of the new ones will solve the problem:
    ...or copy the textures folder in the typoed 'models_buildings' folder to the 'models_building' folder?

    Or won't this work because of packing-thingies?
    Last edited by The_White_Knight; 03-05-2006 at 18:43.

  6. #6
    EBII Council Senior Member Kull's Avatar
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    Default Re: Post 0.73 ctds here

    I tested this solution and it works:

    MOVE the textures folder from the models_buildings folder to the models_building folder
    "Numidia Delenda Est!"

  7. #7

    Default Re: Post 0.73 ctds here

    I've posted an alternate fix (your second suggestion, also made on the internal board by Kull) on the main forum. gah....

  8. #8
    EB fanboy Member The_White_Knight's Avatar
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    Default Re: Post 0.73 ctds here

    Quote Originally Posted by Teleklos Archelaou
    I've posted an alternate fix (your second suggestion, also made on the internal board by Kull) on the main forum. gah....
    These things happen.

    I'm still blown away by this patch.

  9. #9

    Default Re: Post 0.73 ctds here

    Quote Originally Posted by cunctator
    There are still some files that refer to vanilla units that not longer exist in EB.
    The default historic and multiplayer battles for example, or maybe an old replay.

    I always get this error message after I exited the game when I was before in the historic battles selection menue.
    ok, i have gotten it, so it will not cause CTD, right?

  10. #10
    Member Member Baldrick's Avatar
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    Default Re: Post 0.73 ctds here

    Just got two CTDs on Bactria and Pontos (can't give you the exact scenario as I haven't been saving etc...just playing about) I'll try the priority thing as I never had a single CTD with .72

  11. #11
    Crazy Russian Member Zero1's Avatar
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    Default Re: Post 0.73 ctds here

    I keep getting a CTD whenever I have more then one battle per turn but I've been playing on high priortiy, gonna try it on normal priority and see if that does the trick.
    "This is a-radi-hi-iiic-ulous"-Zeek

  12. #12

    Default Re: Post 0.73 ctds here

    ive tried playing 4 campaigns so far. and all of them have ended in the first 5 years because of the "AI move/merge army bug". 4 macedonian campaigns, and 1 roman campaign

    have you guys gotten any closer as to finding out the actual cause of this problem?

    its not playable like this

    exhibit A: winter, 271 B.C. crashes on Ptolemy turn. restart game, check "follow AI" , toggle fow. easy enough, I'll just move rebel commander "Haxamanish" to arabia, seeing as soon as he is attacked by "Captain Euphranor" and repells the attackers, in their retreat the game CTD's. start up the game again, end turn, now with Haxamanish in Arabia, Captain Euphranor makes 1 small move outside Jerusalem and the AI switches to moving another piece. "great" I think, but nope, the AI's not done with Captain Euphranor yet. Captain Euphranor now moves north a little, just to the border of the province, to meet a seleucid army. whether he was out of movement points, or initiating an attack i don't know. he stops and the game CTD's. start the game up again , end turn , Captain Euphranor makes his first move outside Jerusalem, then starts moving their other guys. I then use the move_character cheat to move Captain Euphranor to greater macedonia, before the AI is finished moving the other pieces and can get back to Captain Euphranor. *phew* "that should fix it" I mumble to myself. nope, the very next piece they move, a queued 2 turn attack on libya, at the end of their movement points it CTD's.


  13. #13
    Crazy Russian Member Zero1's Avatar
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    Default Re: Post 0.73 ctds here

    I tried not playing on high priority and that seemed to do the trick in reguards to the CTD battles, at least for a little while.

    I was playing as the Sweboz and attacked the settlement to the north east of their starting province, the island one, I can't remembed the damned name of it even though I saw it like...twelve seconds ago. Well I attacked it, and it loaded fine and everything, but in the middle of the battle when the main melee in the middle of the settlement began, it CTD, no error message or nothing, just a CTD.

    My army had three Fraemamen, two generals, two Riderharjoz, and one unit of archers. The enemy army had one unit of Riderharjoz, I think two Fraemamen, one unit of those Swordsbondsmen, and one unit of those Germanic skirmisher guys, the "youthlings" or whatever they're called.

    No idea what caused this, I'll retry the battle and see if it recurs
    "This is a-radi-hi-iiic-ulous"-Zeek

  14. #14
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Post 0.73 ctds here

    Got a CTD when checking out the Sweboz. Second turn I attacked the town in Denmark with the closest forces, crashed during battle.

    And a slight bug, the rebels all seem to have white banners on the battlemap.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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