Results 1 to 30 of 37

Thread: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Post any bugs, issues, or problems you have with the EB Traits and Ancillaries system with the 0.73 patch (the first patch) here.

    If possible, include a screenshot of the problem. This can convey a lot of information to me without words. Next best is a description of the problem, including the faction, the character's other traits, the year, and the season.

    This first post will be used to compile the problems that have been posted, so please read before posting: your problem may have already been discovered or fixed.

    If you don't post here or in the official bugs thread, it will probably be missed or forgotten.

    Known Issues:
    - The faction-specific "Drink" traits need some work to completely separate them from the plain versions (Problem acknowledged, not yet resolved).
    - The Olympics aren't working at all (Problem acknowledged and resolved in this post)
    Last edited by Malrubius; 03-10-2006 at 02:06.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  2. #2
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Here's one I thought I had fixed!

    Makedonian generals get 2 versions of the Drink trait.
    https://forums.totalwar.org/vb/showthread.php?t=62178

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  3. #3

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Another thing with Makedonian generals is that they seem to "renounce their drinking habits" very frequently, though this will probably be fixed if you remove one of the drinking traits...

    Also, I've been getting lots of Olympics competitors recently. Which isn't bad, but when it happens practically every year? Is it supposed to just be the Olympics year or is it supposed to be like this? They also tend to not get any traits saying that they've won or lost.

    I'll see if I can get a screenshot next time it happens...
    Last edited by Cheexsta; 03-08-2006 at 08:36.

  4. #4
    EB Nitpicker Member oudysseos's Avatar
    Join Date
    Feb 2006
    Location
    Dublin, Ireland
    Posts
    3,182

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Been playing the KH (fav faction!) and i can confirm the Olympics problem. I get a lot of Agonistes/ Olympic Competitor hits, several times in non-olympic years, but have never had a result either loser or winner.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  5. #5
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    I'm not sure what could be causing these Olympics problems. So it's happening with multiple factions?

    [edit]
    I found it. Stupid mistake, but easy to fix without messing up your saved game.

    Do a search for this in your Data\export_descr_character_traits.txt file:
    Code:
    Trigger KoinonHellenon_could_not_Compete_in_the_Olympics_01
    and add these two lines:
    Code:
              and Trait YearsPassed = 2
              and Trait Season = 2
    so it looks like this:
    Code:
    ;------------------------------------------
    Trigger KoinonHellenon_could_not_Compete_in_the_Olympics_01
        WhenToTest CharacterTurnEnd
    
        Condition Trait KoinonHellenonOlympicCompetitor = 1
              and Trait YearsPassed = 2
              and Trait Season = 2
              and Trait KoinonHellenonOlympicVictor < 1
              and Trait FormerKoinonHellenonOlympicCompetitor < 1
              and Trait CaughtCheating < 1
    
        Affects FormerKoinonHellenonOlympicCompetitor  1  Chance  100
    More later...

    Ok, it's later:
    You should have a trigger for each faction that looks like this (search "could_not_Compete" and make sure they look like this):
    Code:
    ;------------------------------------------
    Trigger Baktrian_could_not_Compete_in_the_Olympics_01
        WhenToTest CharacterTurnEnd
    
        Condition Trait BaktriaOlympicCompetitor = 1
              and Trait YearsPassed = 2
              and Trait Season = 2
              and Trait BaktriaOlympicVictor < 1
              and Trait FormerBaktriaOlympicCompetitor < 1
              and Trait CaughtCheating < 1
    
        Affects FormerBaktriaOlympicCompetitor  1  Chance  100
    Code:
    ;------------------------------------------
    Trigger Epeiros_could_not_Compete_in_the_Olympics_01
        WhenToTest CharacterTurnEnd
    
        Condition Trait EpeirosOlympicCompetitor = 1
              and Trait YearsPassed = 2
              and Trait Season = 2
              and Trait EpeirosOlympicVictor < 1
              and Trait FormerEpeirosOlympicCompetitor < 1
              and Trait CaughtCheating < 1
    
        Affects FormerEpeirosOlympicCompetitor  1  Chance  100
    Code:
    ;------------------------------------------
    Trigger Makedonia_could_not_Compete_in_the_Olympics_01
        WhenToTest CharacterTurnEnd
    
        Condition Trait MakedoniaOlympicCompetitor = 1
              and Trait YearsPassed = 2
              and Trait Season = 2
              and Trait MakedoniaOlympicVictor < 1
              and Trait FormerMakedoniaOlympicCompetitor < 1
              and Trait CaughtCheating < 1
    
        Affects FormerMakedoniaOlympicCompetitor  1  Chance  100
    Code:
    ;------------------------------------------
    Trigger Ptolemaioi_could_not_Compete_in_the_Olympics_01
        WhenToTest CharacterTurnEnd
    
        Condition Trait PtolemaioiOlympicCompetitor = 1
              and Trait YearsPassed = 2
              and Trait Season = 2
              and Trait PtolemaioiOlympicVictor < 1
              and Trait FormerPtolemaioiOlympicCompetitor < 1
              and Trait CaughtCheating < 1
    
        Affects FormerPtolemaioiOlympicCompetitor  1  Chance  100
    Code:
    ;------------------------------------------
    Trigger Seleukid_could_not_Compete_in_the_Olympics_01
        WhenToTest CharacterTurnEnd
    
        Condition Trait SeleukidOlympicCompetitor = 1
              and Trait YearsPassed = 2
              and Trait Season = 2
              and Trait SeleukidOlympicVictor < 1
              and Trait FormerSeleukidOlympicCompetitor < 1
              and Trait CaughtCheating < 1
    
        Affects FormerSeleukidOlympicCompetitor  1  Chance  100
    Last edited by Malrubius; 03-10-2006 at 05:15.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #6

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Just out of curiosity, what is the name of the file I would need to open to change this. Traits aren't something I've ever messed with at all, so I'm not sure what file I'm looking for.

  7. #7
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Blr! More Triumph problems for me!

    A general has been trampling Makedonians, and just recieved the second trait and cognomen so I had him march out in search of a suitably large stack to thrash in order to be acclaimed by his troops. However, after attacking a Makedonian stack of about 700 men with his 550-or-so, winning an Heroic Victory and only allowing about 77 enemy soldiers to escape, the general still did not get a message saying he was named imperator by his men; I even waited until next turn to see if they were processed then.

    Have other people experienced the same thing? Is it tied to the difficulty? Or is this some other problem at my end?

    EDIT: I altered the unit size from normal to large in my preferences txt files - it did not change the current campaign but would this effect the trigger at all?
    Last edited by Trithemius; 03-21-2006 at 04:06.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  8. #8
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Editing your preferences wouldn't have changed the unit size set in the traits by the script at the start of the campaign. I'm going to need more information about this guy; I got your screenshots of the prebattle scroll and the victory results, but I need to see a screenshot with all the guy's traits in it.

    Here's the relevant portion of code in edct.txt:
    Code:
    Trigger Imperator_granted_PostBattle_Attacker_normal_UnitSize
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and WasAttacker
              and FactionType seleucid
              and Trait UnitSize = 2
              and NumEnemiesInBattle > 500
              and PercentageEnemyKilled > 30
              and Trait BattlePoints > 2
              and Trait Imperator < 1
              and not Trait Bug = 1
    
        Affects Imperator  1  Chance  100
        Affects Triumphator  1  Chance  100
    Possibilities:
    1. The UnitSize trait was not set correctly by the script at the start of the game. This can be checked by going into Data\export_descr_character_traits.txt and searching for "Trait UnitSize". Change " Hidden" to "; Hidden" to comment out the hidden attribute of the trait and make it visible. You'll have a new trait displayed, either Small, Normal, Large, or Huge. If this says Large or Huge, it would explain the problem. We'd then need to fix the script, because this affects lots of other things in the mod.

    2. The UnitSize trait didn't get passed down the line somehow. Was this guy an adoptee, or did his father die before he came of age? It should still have passed down, but it's possible something isn't working right.

    3. You must have fought the right number of enemies (250, 500, 1000, or 1500), depending on the unit size setting. If the UnitSize trait is screwed up for this guy somehow, the easiest fix for you to apply would be to change that "Trait UnitSize = 2" to just "; Trait UnitSize = 2" or delete the line entirely.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #9
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Post any issues with the 0.74 version in this thread.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  10. #10
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: 0.73 Beta Traits and Ancillaries Bugs, Issues, and Problems

    Quote Originally Posted by Malrubius
    Editing your preferences wouldn't have changed the unit size set in the traits by the script at the start of the campaign. I'm going to need more information about this guy; I got your screenshots of the prebattle scroll and the victory results, but I need to see a screenshot with all the guy's traits in it.

    Here's the relevant portion of code in edct.txt:
    Code:
    Trigger Imperator_granted_PostBattle_Attacker_normal_UnitSize
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and WasAttacker
              and FactionType seleucid
              and Trait UnitSize = 2
              and NumEnemiesInBattle > 500
              and PercentageEnemyKilled > 30
              and Trait BattlePoints > 2
              and Trait Imperator < 1
              and not Trait Bug = 1
    
        Affects Imperator  1  Chance  100
        Affects Triumphator  1  Chance  100
    Possibilities:
    1. The UnitSize trait was not set correctly by the script at the start of the game. This can be checked by going into Data\export_descr_character_traits.txt and searching for "Trait UnitSize". Change " Hidden" to "; Hidden" to comment out the hidden attribute of the trait and make it visible. You'll have a new trait displayed, either Small, Normal, Large, or Huge. If this says Large or Huge, it would explain the problem. We'd then need to fix the script, because this affects lots of other things in the mod.

    2. The UnitSize trait didn't get passed down the line somehow. Was this guy an adoptee, or did his father die before he came of age? It should still have passed down, but it's possible something isn't working right.

    3. You must have fought the right number of enemies (250, 500, 1000, or 1500), depending on the unit size setting. If the UnitSize trait is screwed up for this guy somehow, the easiest fix for you to apply would be to change that "Trait UnitSize = 2" to just "; Trait UnitSize = 2" or delete the line entirely.
    I will reply to the 0.7.4 traits thread later in the morning, sorry I'm a bit bleary-eyed to do it right now - Oblivion came out here today...
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO