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  1. #1
    Kyokushin warrior Member Ultras DVSC's Avatar
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    Default Natural interventions

    After the rtw's terrible weather-handling, I'd really like some development in this theme. Ok, they've already said that more stress will be laid on it, but I'm a bit sceptic...

    Probably we'll see some rain and maybe snow, but in my opinion in such a ambitious game, that will be a bit slight. What I'd like too see (it's not a geographical list, just some wish):

    - rain, snow
    -nothing special, that's the minimum

    - dew
    - when after a cold night battle it's getting dawn (assuming that this dawn-option will be in)

    - hoar frost
    - similiar to the dew, but it happens in the north, where the temperature is below 0

    - sleet
    - hasn't got great consequences, it would be rather just a spectacle

    - drizzle
    - like the previous, sight-effect, can be a rain or a snow drizzle

    - storm
    - average storm
    - snow storm
    - sand storm
    - common feature, that the warriors are sooner exhausted, archers are almost unusable and local units get some bonus in this situations (bedouins, vikings, etc.)

    - hail
    - in big storms it would be a wonderful sight, when the smaller-bigger ice particles patter on the helmets and armour

    - wind
    - not a great innovation, we've seen it with our fearsome worms in the Worms In a corner of the screen would be a wind-directionandpower-indicator, and if the archer shoots in the face of the wind, his achievements will be quite miserable

    - lightning
    - storms consist of lightnings as well generally. As an effect the animals (horses, elephants) would be frightened of it.

    - mist&fog
    - fog has also a fundamental role among the natural effects, it decreases the lengths of vison (archers), but increases the sight and the output of our pc by the way

    To my mind these point wouldn't be so hard to carry through, and I'm curious what do you think about it.

  2. #2

    Default Re: Natural interventions

    I agree completely. RTW did a pretty poor job in the weather aspect of the tactical battles.
    I would also like to see sandstorms if you're fighting in the East.
    In the name of Allah, the Mighty, the Majestic.

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  3. #3
    Jedi-Master Member Antiochius's Avatar
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    Default Re: Natural interventions

    Very good. I love this idea!
    The Enemy of my enemy isn`t my friend.

    Some quotes of my prefer philospher Sepp Herberger :

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  4. #4

    Default Re: Natural interventions

    Moisture should affect things like bows, firearms etcetera. It should also slow the movement of troops in low lying areas. Ideally, very heavy rains should flood rivers and make fords impassable, while very cold winters should freeze them and allow easy crossing.
    Last edited by Furious Mental; 02-27-2006 at 16:19.

  5. #5

    Default Re: Natural interventions

    Quote Originally Posted by Furious Mental
    Moisture should affect things like bows, firearms etcetera. It should also make ground more difficult to pass. Ideally, very heavy rains should flood rivers and make fords impassable, while very cold winters should freeze them and allow easy crossing.
    Yes, good points FM.

    I think also heavy rains should cause mud which would quickly fatigue troops. Snow should have a similar effect on fatigue, but not as bad as for mud.

  6. #6

    Default Re: Natural interventions

    Quote Originally Posted by Ultras DVSC
    - wind
    - not a great innovation, we've seen it with our fearsome worms in the Worms In a corner of the screen would be a wind-directionandpower-indicator, and if the archer shoots in the face of the wind, his achievements will be quite miserable
    This idea has some merit but surely a trained archer would know how to compensate for wind?

    You could have slightly greater inaccuracy for a crosswind I guess, and reduced range for shooting upwind, as well as longer range for downwind. Now that I think of it, that could give a downwind position quite an advantage and vice versa for upwind.

  7. #7
    Member Member Gustav II Adolf's Avatar
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    Default Re: Natural interventions

    I wouldnt want too much weather effects on the battlefield. I was rather happy with RTW in this respect. In shogun weather was too devastating. especially the blizzards. You had to run all over the map just to find the enemy
    The renaissance total war, colonial total war, imperial total war - That´s what we need

  8. #8

    Default Re: Natural interventions

    Quote Originally Posted by Gustav II Adolf
    I wouldnt want too much weather effects on the battlefield. I was rather happy with RTW in this respect. In shogun weather was too devastating. especially the blizzards. You had to run all over the map just to find the enemy
    Such was warfare

    ........Orda

  9. #9

    Default Re: Natural interventions

    Really like all these weather ideas. Hope they get implemented.

  10. #10
    Member Member Gustav II Adolf's Avatar
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    Default Re: Natural interventions

    Quote Originally Posted by Orda Khan
    Such was warfare

    ........Orda

    I agree. Strong weather has played its part in history. For me though i rather keep playability high by being less constrained by the weather and more by the enemy and the terrain.

    Wouldnt mind the visual effects though.
    Last edited by Gustav II Adolf; 02-27-2006 at 19:07.
    The renaissance total war, colonial total war, imperial total war - That´s what we need

  11. #11
    Kyokushin warrior Member Ultras DVSC's Avatar
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    Default Re: Natural interventions

    I'm glad to see your positive feedbacks! I wouldn't mind if also on the ca headquarters welcomed the guys these great wisdoms, but I've strong doubt whatever, whether they get them at all...

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