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Thread: EB Patch 0.73 Issues

  1. #1

    Default EB Patch 0.73 Issues

    Great mod, enjoying it very much and look forward to future work.

    I don't believe these are bugs but I wanted to check out whether these issues were already known or whether I need to reinstall?

    Playing as the Romans:

    - Latin mod doesn't appear to be working (at least during start of a campaign)
    - I captured Taras, destroyed the foreign Government building but I'm still able to recruit Toxotai, Akontistai, Taxeis Hoplitai and Peltastai (with a type IV building). Is this correct?
    - unit recruitment / battlefield cards for the above show a peasant (this is prevalent when using the custom battle generator)
    - Eqvities Romani shows a peasant on its stats screen
    - Fabricae Armawotsits building description is jumbled. Is this a formatting issue?

    Great mod, informative and fun to play!

    Yeknod
    Last edited by Yeknodathon; 03-05-2006 at 20:48.

  2. #2

    Default Re: EB Patch 0.73 Issues

    If you capture Taras, while playing as Romans, and put an Allied Government down in Taras (a type4), then you should expect to recruit local greek low-level units. I don't see what the problem is there. It is working correctly. And as we don't have roman auxilia units yet, or some other regionals, it is probably a good idea to do it too for a while.

  3. #3

    Default Re: EB Patch 0.73 Issues

    Okay, thanks for the reply!

  4. #4
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: EB Patch 0.73 Issues

    I want to echo most of these, I have also got a lot of "sons of Greece" speeches from my generals - although the battlefield chatter is (from recollection) Roman (not Latin though :().

    Nearly all the descriptions for the MICs for the Romans seem to jumbled up a great deal as well.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  5. #5
    Member Member Ambiorix's Avatar
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    Default Re: EB Patch 0.73 Issues

    And as Yek stated, the unit cards for a large amount of units are peasants. Much more so than from 0.7.2. All of the "psiloi" units are peasants, from the top of my head.
    Horum omnium fortissimi sunt Belgae


  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: EB Patch 0.73 Issues

    In a custom battle between Epirus and the Seleucids, the Seleucid pantidopai(sp?) were without a weapon, just those awesome straw-woven looking shields.

  7. #7
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: EB Patch 0.73 Issues

    I believe that is a known issue, and won't be fixed until we do our next version release.
    Cogita tute


  8. #8
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: EB Patch 0.73 Issues

    Yeah, no graphics changes till next patch because we can't make edits to the pak, only provide a completely new one (which is a lot of bandwith).
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  9. #9
    Shark in training Member Keba's Avatar
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    Default Re: EB Patch 0.73 Issues

    Just a single question ... is Avaricum (central Gaul, province of Batromorgan) supposed to start with a Circus (or something similar, Greek culture, Roman description, description says something about even Circus Maximus starting off as this building)? Sorry if I could't be more specific, I sorta destroyed the building to make enough money to beat back an invasion.

    This may not be the most appropriate thread, but I could not find any other that fit.

    Oh, and great mod people.

  10. #10

    Default Re: EB Patch 0.73 Issues

    Thanks for pointing out the errant buildings there Keba. I've entered them into the fix list.

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