Results 1 to 30 of 37

Thread: Battle CTD Reports ONLY

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Battle CTD Reports ONLY

    To help the EB Team track down the elusive Battle CTD bug, we're going to need your help. If you experience a battle CTD, please provide us with the following information:

    1) Factions involved.
    2) All unit types (from each army).
    3) The units actually engaging in combat when the CTD occurred (if you can remember)
    4) Did you or the enemy have reinforcements available for the battle?
    5) Do you have ANY other graphics mod installed on top of your baseline EB v.73 game? (things like Skymod, Darth formation mod, a personal unit mod, etc.) If so, please tell us which one.
    6) Is the CTD repeatable? (i.e. you tried the battle again, and it did/did not CTD)

    Note: If you experience a repeatable CTD, PLEASE post a link to that file (upload it to any of the many free file hosting services)
    "Numidia Delenda Est!"

  2. #2

    Default Re: Battle CTD Reports ONLY

    This is the same one I mentioned in another thread.

    1. Makedon (me) and Epeiros (AI).
    2. My army had 2 generals, 10 units of Taxeis Hoplitai, 3 units of Akontistai and 4 units of (under-strength) Hippeis Thessalikoi. The Epeirotes had two armies: first one (the one being besieged) had a general, about 2-3 units of phalanxes (Taxeis Hoplitai/Phalangitai and Misthrophoroi Phalangitai). The second "army" consisted only of Pyrrhos himself.
    3. The CTD was after viewing all the stats at the end of the battle, but before the loading bar was shown. So there were no engagements that caused it; it was straight after clicking on the tick after viewing the post-battle stats.
    4. Yes; Pyrrhos was attacking my army, the besieged force was reinforcing.
    5. No; clean 1.2 install with 0.72b and 0.73 installed directly over it.
    6. No. I tried reloading the save, but Pyrrhos decided not to try attacking this time. Instead, Alexandros attacked and I fought the battle as normal and won. No CTD.

    The only thing I did differently in the Pyrrhos battle was click "End Battle" rather than "Continue" as I had in 2 or so other battles prior to that. In the Alexandros battle, I clicked "Continue" and let it go for a few seconds before clicking "End Battle." Unfortunately, the autosave file from before both battles has been overwritten.
    Last edited by Cheexsta; 03-06-2006 at 03:35.

  3. #3
    Crazy Russian Member Zero1's Avatar
    Join Date
    Nov 2004
    Location
    United States
    Posts
    219

    Default Re: Battle CTD Reports ONLY

    1. This involves me playing as the Sweboz and fighting against the Eleuthori

    2. I had three general units, three Fraemamen, Two Ridarhorjaz*sp?*, and one unit of archers. The enemy had two units of Fraemamen, one of those Swordsbondsmen guys, one unit of those Sweboz skirmisher units "youthlings" or something like that, one unit of archers, and one unit of Riderhorjaz.

    3. My three general units were engaged with two units of Fraemamen, and my three Fraemamen were engaged with the youthlings, and the Riderharjoz

    4. No, neither me nor the AI had re-enforcements

    5. No, clean RTW install, 1.2, EB .72 with .73a installed over

    6. Yes, I tried once with the script on and it CTDed, I tried without the script and it CTDed at roughly the same time, I tried a third time with the script off and with the blank traits file and still got a CTD and again at roughly the same time in the battle I.E. the main melee at the town center.

    Edit- Now that I think of it, the CTD always happened when my men engaged the youthlings skirmisher type soldier.
    Last edited by Zero1; 03-06-2006 at 20:55.
    "This is a-radi-hi-iiic-ulous"-Zeek

  4. #4
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Battle CTD Reports ONLY

    Zero, as you single out these "youthling" units, it would be most helpful to have their exact name, so I can test some things. Is it possible to get that? It would help a lot!

    Do you mean the Swainoz?

    Thanks!
    Last edited by khelvan; 03-07-2006 at 00:31.
    Cogita tute


  5. #5
    Crazy Russian Member Zero1's Avatar
    Join Date
    Nov 2004
    Location
    United States
    Posts
    219

    Default Re: Battle CTD Reports ONLY

    Yes, the Swainoz...don't know where I got "youthlings" from
    "This is a-radi-hi-iiic-ulous"-Zeek

  6. #6
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: Battle CTD Reports ONLY

    Cheeksta & Zero1 - Thanks guys, that's EXACTLY the kind of detail we'll need in order to track these down. Much obliged, guys!
    "Numidia Delenda Est!"

  7. #7
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: Battle CTD Reports ONLY

    I got a repeatable CTD as the Romans (wasn't memory-based, or - as far as I can tell - reliant on my computer) when I fought some Eleutheroi brigands in woodlands on the border of Venetia and Noricae.

    My forces consisted of three units of Equites (25 men each), led by a captain (+1 to the first unit).

    Eleutheroi forces were two units of Sotaroas (30 each), one unit of Lugoae (61), and a unit of Brihentin (10) with a captain (+1).

    The CTD occurred after I had selected to fight the battle in the field, but before the battlemap had displayed on my screen.

    I don't have any mods other than EB, and no tweaks except that fix for the Salamis shipyard.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  8. #8
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Battle CTD Reports ONLY

    Quote Originally Posted by Trithemius
    I got a repeatable CTD as the Romans (wasn't memory-based, or - as far as I can tell - reliant on my computer) when I fought some Eleutheroi brigands in woodlands on the border of Venetia and Noricae.

    My forces consisted of three units of Equites (25 men each), led by a captain (+1 to the first unit).

    Eleutheroi forces were two units of Sotaroas (30 each), one unit of Lugoae (61), and a unit of Brihentin (10) with a captain (+1).

    The CTD occurred after I had selected to fight the battle in the field, but before the battlemap had displayed on my screen.

    I don't have any mods other than EB, and no tweaks except that fix for the Salamis shipyard.
    This is without a doubt a problem with sprites. The Rebel Lugoae are without sprites and this is what causes CTD's before the battle is fully loaded. The solution can be found here.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  9. #9
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: Battle CTD Reports ONLY

    Quote Originally Posted by Foot
    This is without a doubt a problem with sprites. The Rebel Lugoae are without sprites and this is what causes CTD's before the battle is fully loaded. The solution can be found here.

    Foot
    Cheers Foot! I wasn't sure what the situation was, so I keep posting my CTDs. :)
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  10. #10
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: Battle CTD Reports ONLY

    Here are the units which cause the In-Battle CTD (not the reinforcement bug, but the one that happens while you're hacking away and then, BOOM, ctd.)

    Quote Originally Posted by O'ETAIPOS
    It is sword+spear combo. Units:

    -Hypaspistai
    -Baktrioi Agema
    -Ferulharoiz(Sweboz Gen)
    -Arveni Arjos
    -Rylcawre
    "Numidia Delenda Est!"

  11. #11
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: Battle CTD Reports ONLY

    Quote Originally Posted by Foot
    This is without a doubt a problem with sprites. The Rebel Lugoae are without sprites and this is what causes CTD's before the battle is fully loaded. The solution can be found here.

    Foot
    Cheers Foot! I wasn't sure what the situation was, so I keep posting my CTDs. :)
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  12. #12

    Default Re: Battle CTD Reports ONLY

    Here's a tough, repeatable (thrice at the moment) CTD that I get after completing an assault against a Carthaginian city, Adrumento. I have some screens to illustrate all of the info I was able to gather:

    Beseiging Ardumeto:



    My army, and the Garrison (unfortunately, the reinforcements (and the garrison, for that mater; but they were pure cavalry) were a bunch of question marks, but I know that they consisted of a bunch of pikemen and citizen infantry, all leftovers from a previous battle):



    FoW unveiled, plus some weird-looking islands that I found :



    Seige details:



    Battle Deployment Screen:



    Best shot I got of the measly reinforcements:



    Victory (End Battle chosen this time, but first 2 times, I continued to the death, with identical results):



    Battle Results:



    Battle Statistics:



    The Loading Screen (with the full loading bar):



    The music transitions to the campaign map music during the loading screen as well, but the map never shows up. Just when the map should appear, the game CTDs. I still have the save game file too, if you'd like it. Just point me to a file-uploading site, and I'll gladly provide it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO