Ok, I'll give that a go. Just quickly, I tried another test to see if my "spear" hunch was right. I reset everything to "standard" EB 0.73 settings (might also be noteworthy that I'm not using the hotfix...) and changed the skeletons so that the fs_javelinmen was the primary skeleton and swapped the primary and secondary attack stats around. The Hypaspists changed to their secondary weapon just before the charge (like in all previous tests) and then swapped back once they were engaged. As soon as they swapped back to their primary weapon, the game CTDed. I'm once again convinced that it's a model/anim problem ~:D
So yes, I'll give the 0.72 anims a go. It might take a while since I'll have to reinstall EB over another copy of Rome (or even to a temporary folder, that might work).
I'm so confused as to what the problem is. It just doesn't make sense: it could be the animations, but then why would said animations work perfectly on all other units? And then why did only the fs_swordsman_barb skeleton work with the spears? It's definately not a EDU problem, otherwise the latter would not have worked, either.
You might have to get one of your modelers to look into this. I think it's over my head...
Edit: ok, there's a few too many new skeletons in the patch to try to use the 0.72 anims, it would require editing quite a bit of DMB. I might give it a go later on when I have the patience to edit all of that![]()
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