Many other units have the same spear/sword combination, a combination which has always made RTW a little unhappy. Try testing the Arverni Arjos, the Soldorus, the Gastiz, etc.
Many other units have the same spear/sword combination, a combination which has always made RTW a little unhappy. Try testing the Arverni Arjos, the Soldorus, the Gastiz, etc.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
OK guys, this bug is solved....no further testing is necessary (at least on this one).
It's a problem with the new sword/spear animation. Evidence:
Cheexsta tested the Hypaspistai, a unit using that animation. Result = CTD.
QM tested Arjos, a unit using that animation. Result = CTD.
Numerous individuals haave reported problems with the "Sweboz General". It turns out that his bodyguard uses that animation. Result = CTD.
I'll keep you posted.
"Numidia Delenda Est!"
*sniff sniff*
I smell hotfix. Mmmmmm.
Shhhh. Don't tell anyone, but I think I just found the pre-battle CTD too.....Originally Posted by Wonderland
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"Numidia Delenda Est!"
-At least some pre-battle sprite problems fixed that caused CTDs
-One animation or skeleton that was causing a CTD in some battles
-Placement of a port building by scripts that wasn't showing up on maps and later caused CTDs
-A trait problem that may have been causing CTDs
All of the first three could be fixed with a hotfix and still be save-game compatible. I don't know if the last one would be. But a hotfix with these issues would remedy a lot of the problems and probably be save game compatible too.
The only thing that won't be saved-game compatible is the ports issue; it turns out the script placement doesn't actually solve the problem, which is why we had it in 0.7.2 as well (hence all the frustration with later-game CTDs with that version). This is unfortunate, because every single player WILL run into this problem at some point, unless they immediately take Kypros.
The 0.7.3x versions have been very buggy and we realize this. We introduced some new bugs that weren't caught in initial testing, but with your help we have found all of them, we think, and while I've posted some temporary solutions, a new patch version should be out in a few days.
0.7.4 will be the stable version we all thought it would be. Assuming the 0.7.2 nasty CTD bug was the port problem, and I firmly believe it was, all of the 0.7.2 known CTDs will have been fixed in 0.7.4.
I can't promise there will be none at all, but it will be what 0.7.3 was supposed to be, and more.
Also, see my latest edit here for how to fix that port problem without losing your current campaigns. The power is yours, if you are a good player.![]()
Segesta rebel sallied out to fight after being under siege 5 turns and CTD.
I had an army of half stack. I besieged them again and waited another 5 turns and they surrendered.
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