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Thread: Patched Romans with Greek portraits and voices again

  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Patched Romans with Greek portraits and voices again

    I've played a couple of hours with the patch and had forgotten how wonderful this mod is. Also much brisker this time round and with no CTDs so far.

    One small "but": my starting (no recruits as yet) Roman characters still have Greek portraits and give pre-battle speeches in Greek accents. I guess this was not fixed in the patch? Or did I mess up?

    If it is a product of the patch, is it very hard for users to correct themselves? I remember doing very simple editing to switch the Roman and Seleucid banners pre-patch. But I can't recall correcting the portraits/speeches and since the banners got fixed in the patch too, I'm assuming the portraits/speech are much harder to correct.

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    It's part of the culture swap, it won't be fixed until we port to 1.5 (which we are making progress on again, thankfully).
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    Ok, no problem, thanks for the quick response. Good luck with the 1.5 port.

    PS: I really enjoyed the battles so far, Qwerty. They feel just right. I'm appreciating the morale levels in particular, which seem well balanced in comparison to the "insta-routs" of vanilla and the "last man standing" of RTR 6.0 Gold.

  4. #4

    Default Re: Patched Romans with Greek portraits and voices again

    Quote Originally Posted by QwertyMIDX
    It's part of the culture swap, it won't be fixed until we port to 1.5 (which we are making progress on again, thankfully).
    Did you actually manage to solve the building/hidden resources problem? Please be yes

  5. #5

    Default Re: Patched Romans with Greek portraits and voices again

    It seems as thought the answer is yes. nikolai1962 and blacksnail have been testing it for us, and both have reported some measure of success. nikolai has been updating some of his progress on Dol Goldur's EBD discussion thread.

  6. #6
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    Quote Originally Posted by Simon Appleton
    PS: I really enjoyed the battles so far, Qwerty. They feel just right. I'm appreciating the morale levels in particular, which seem well balanced in comparison to the "insta-routs" of vanilla and the "last man standing" of RTR 6.0 Gold.

    Thanks for your support, after that superflame I got I was a bit concerned .
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  7. #7

    Default Re: Patched Romans with Greek portraits and voices again

    Quote Originally Posted by Cheexsta
    Did you actually manage to solve the building/hidden resources problem? Please be yes
    There's a bug in 1.5 where if you add a new building that is buildable by the carthaginian culture the game will prevent you regenerating a new map.rwn file or give other problems if the map.rwn already exists.

    After many iterations of testing it turns out that the problem is carthaginian having two culture lookup variants in the descr_ui_buildings.txt file. All you have to do is remove one of them and it's fine

    The good side is 1.5 has new modding features that could immensely simplify the way EB got round the hard-coded culture assignment in 1.2. This should mean far less room for bugs and errors in the future once it is ported.
    It's not a map.

  8. #8
    EB fanboy Member The_White_Knight's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    Quote Originally Posted by nikolai1962
    There's a bug in 1.5 where if you add a new building that is buildable by the carthaginian culture the game will prevent you regenerating a new map.rwn file or give other problems if the map.rwn already exists.

    After many iterations of testing it turns out that the problem is carthaginian having two culture lookup variants in the descr_ui_buildings.txt file. All you have to do is remove one of them and it's fine

    The good side is 1.5 has new modding features that could immensely simplify the way EB got round the hard-coded culture assignment in 1.2. This should mean far less room for bugs and errors in the future once it is ported.
    I'm immensively relieved to see you guys fixed the 1.5 probs. I've never been so anxious to see EB's final product.

  9. #9

    Default Re: Patched Romans with Greek portraits and voices again

    Just a totally NB question.
    1.5 means BI?

  10. #10
    Member Member Bonny's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    @ Tabris
    No, It means normal rome patched to version 1.5
    Bi is version 1.6


  11. #11
    Senior Member Senior Member econ21's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    Going back to the original post, I noticed an adopted Roman general had the late Equites bodyguard (Singulares?) as pre-patch.

  12. #12
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    Quote Originally Posted by Simon Appleton
    Going back to the original post, I noticed an adopted Roman general had the late Equites bodyguard (Singulares?) as pre-patch.
    Ditto on this, it seems all my newer generals have Singulares not Consulares. This was present in 0.7.2 (and I believe I mentioned it at the time).
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  13. #13
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Patched Romans with Greek portraits and voices again

    Double Post, somehow...
    Last edited by Trithemius; 03-13-2006 at 02:25.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

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