Results 1 to 30 of 125

Thread: CA clarifies turns

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Retired Senior Member Prince Cobra's Avatar
    Join Date
    Jan 2006
    Location
    In his garden planting Aconitum
    Posts
    1,449
    Blog Entries
    1

    Lightbulb Re: CA clarifies turns

    Then maybe the season system will be better ( with the years i.e. 1321,1322,1323.., more historically accurate).
    The three eras- I am patient, if that will make the game better .

    And why only 225 turns?
    Last edited by Prince Cobra; 03-06-2006 at 12:44.
    R.I.P. Tosa...


  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: CA clarifies turns

    Quote Originally Posted by Stephen Asen
    And why only 225 turns?
    Play testing?

    It was indicated that the mad rusher type of player can finish the game is 115 turns (which sounds much like RTW) so they have balanced the game to incorporate that fact and to allow much of the time period as possible to passed even for the "rusher"... (this is obviously idle speculation)

    By the sound of it there is going to be a lot of pressure on the modding groups (RTR being my personal favourite at the moment) to get a mod out ASAP after release...

    If they can have two turns a year via a simply mod I will certainly be happy (making a 900 turn game) I could even try to ignore the turn counter unless an enterprizing method of making it tick over once every 2 turns could be found (then you could start the game on turn 1080)...

    It was a pretty reasuring post...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO