I loved Sacrifice, even played multiplayer semi-actively. Sac is a good example of a game that's original, has high production values, is a critical success yet tanks in sales. Maybe it was a bit too weird.
It's funny when people are being snobbish and denouncing mainstream games while demanding originality, but when you ask if they have played (and consequently supported) "different" games like Sacrifice, Planescape: Torment, OP:Flashpoint (in the US), Grim Fandango, Terra Nova, System Shocks etc, the answer is no. Somewhat hypocritical.

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