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Thread: Is there any way to modify faction aggression AI?

  1. #1
    Upstanding Member rvg's Avatar
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    Default Is there any way to modify faction aggression AI?

    9 times out of 10 (VI, Expert) AI-controlled Almos get pounded into dust. Same goes for the AI-controlled Byz.

    Is there any setting that I can tweak to set all faction AI to the same (highest) level? In short, I want everyone to be as aggressive as, say, the Aragonese.
    "And if the people raise a great howl against my barbarity and cruelty, I will answer that war is war and not popularity seeking. If they want peace, they and their relatives must stop the war." - William Tecumseh Sherman

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  2. #2
    Member Member Knight Templar's Avatar
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    Default Re: Is there any way to modify faction aggression AI?

    Go to campmap/startpos folder and open early/high/late/viking.txt, depends on your starting period.
    Find section "Faction behaviour". Go to the line for the faction you want to change (Almos and Byzs). So, for example, change the line

    SetBehaviour:: FN_ALMOHAD MUSLIM_PEACEFUL

    into this

    SetBehaviour:: FN_ALMOHAD MUSLIM_EXPANSIONIST.

    As you can see there are many behaviours, so you can experiment with them a lot. But keep in mind that these are only behaviours set by default; faction behaviour also depends on situation in game. (I've seen Polish, set as defensive, becoming one of the major powers in the game)

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