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Thread: Buildings in BI

  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Question Buildings in BI

    Anyone managed to finally add buildings in BI?! I mean, new ones.
    I recall that Adherbal was having problems with this, he couldn't add new buildings in BI.

    Anyone worked on it?
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  2. #2

    Default Re: Buildings in BI

    Yes, again this is something that I know some people have figured out, but equally I haven't seen a clear, definitive post on it. One would be much appreciated.
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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Buildings in BI

    You speak of battlemap or stratmap or tech tree?

    I've seen no problem with stratmap or tech tree new buildings (though some have). Battlemap I have not tried.
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  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Buildings in BI

    it crashes if the new building's "portraits" don't exist in the UI\<culture>\buildings\ folder
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  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Buildings in BI

    I am talking of stratmap buildings, not battlefield ones.

    On which patch have you tested it?I am interested in 1.6
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Buildings in BI

    Quote Originally Posted by edyzmedieval
    I am talking of stratmap buildings, not battlefield ones.

    On which patch have you tested it?I am interested in 1.6
    yup, stratmap buildings in BI 1.6
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  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Buildings in BI

    new stratmap ui buildings work fine in 1.6 and there is no problem if the images are missing - they simply use the roman barracks (though with carthaginian you must make sure they can default (see descr_ui_buildings)). This causes a KTm but an in-game CTD can occur if the edb is incorrectly configured for the cultural/factional assignments - usually having a building present at game start that is not possible for a faction to build by way of faction requirement.
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  8. #8
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Buildings in BI

    Thanks guys for the info. I wanted to ask about this for a long time.
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  9. #9
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Buildings in BI

    new stratmap ui buildings work fine in 1.6 and there is no problem if the images are missing - they simply use the roman barracks (though with carthaginian you must make sure they can default (see descr_ui_buildings)).
    not if you're using the -mod switch, or atleast that was my conclusion
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  10. #10
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Buildings in BI

    That conclusion may be correct. Interesting. I never use the mod switcher as quite frankly I doubt its ability to apply to every modding possibility. This may well bear out that doubt. Thx.
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  11. #11
    Member Member kleemann's Avatar
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    Default Re: Buildings in BI

    I have managed adding BI battlemap buildings to RTW. Actually what i did is compared BI and RTW descr_settlement_plan.txt files. I add all BI model descriptions to RTW file descr_settlement_plan.txt and now i can have large barbarian cities in RTW with all features and settlement looks like in BI. Castrum and Army barracks works fine.

    The point is that if you create new building *.cas and want to add it to game battemap you have to desctibe it in that file. The whole battlemap is divided into sections. for example 32x32 plot. Your building must be the size of it or thare will be errors.

    You have to make entries to building DataBase (descr_items.txt) file where it gets its *.cas location description.

    If you don't want to add new building to your battlemap and just want to affect your settlement, then it is weri easy and works with BI v1.6

    I added Odeon (theatres) to BI, these buildings are completely removed from BI

    - add new description to export_descr_buildings.txt
    - add new description to export_descr_buildings_enums.txt
    - add new description to export_buildings.txt in text files folder

    These descriptions must match or the game CTD.
    in text description file must be at least two diferent descriptions the overall and the roman one (rebels faction has culture type roman).

    Now you have new building in BI

  12. #12

    Default Re: Buildings in BI

    Are there any limit in BI ? I'm converting some RTR's building tree to BI (the auxilias) and were having CTD at splash screen.

    The UI's are included (defined by culture). The text files are according to RTR's export_building.txt and also in the EDB...
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