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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Buildings in BI

    You speak of battlemap or stratmap or tech tree?

    I've seen no problem with stratmap or tech tree new buildings (though some have). Battlemap I have not tried.
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  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Buildings in BI

    it crashes if the new building's "portraits" don't exist in the UI\<culture>\buildings\ folder
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  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Buildings in BI

    I am talking of stratmap buildings, not battlefield ones.

    On which patch have you tested it?I am interested in 1.6
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  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Buildings in BI

    Quote Originally Posted by edyzmedieval
    I am talking of stratmap buildings, not battlefield ones.

    On which patch have you tested it?I am interested in 1.6
    yup, stratmap buildings in BI 1.6
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  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Buildings in BI

    new stratmap ui buildings work fine in 1.6 and there is no problem if the images are missing - they simply use the roman barracks (though with carthaginian you must make sure they can default (see descr_ui_buildings)). This causes a KTm but an in-game CTD can occur if the edb is incorrectly configured for the cultural/factional assignments - usually having a building present at game start that is not possible for a faction to build by way of faction requirement.
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  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Buildings in BI

    Thanks guys for the info. I wanted to ask about this for a long time.
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  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Buildings in BI

    new stratmap ui buildings work fine in 1.6 and there is no problem if the images are missing - they simply use the roman barracks (though with carthaginian you must make sure they can default (see descr_ui_buildings)).
    not if you're using the -mod switch, or atleast that was my conclusion
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  8. #8
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Buildings in BI

    That conclusion may be correct. Interesting. I never use the mod switcher as quite frankly I doubt its ability to apply to every modding possibility. This may well bear out that doubt. Thx.
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