Anyone managed to finally add buildings in BI?! I mean, new ones.
I recall that Adherbal was having problems with this, he couldn't add new buildings in BI.
Anyone worked on it?![]()
Anyone managed to finally add buildings in BI?! I mean, new ones.
I recall that Adherbal was having problems with this, he couldn't add new buildings in BI.
Anyone worked on it?![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Yes, again this is something that I know some people have figured out, but equally I haven't seen a clear, definitive post on it. One would be much appreciated.
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it crashes if the new building's "portraits" don't exist in the UI\<culture>\buildings\ folder
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
I am talking of stratmap buildings, not battlefield ones.
On which patch have you tested it?I am interested in 1.6
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
yup, stratmap buildings in BI 1.6Originally Posted by edyzmedieval
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
new stratmap ui buildings work fine in 1.6 and there is no problem if the images are missing - they simply use the roman barracks (though with carthaginian you must make sure they can default (see descr_ui_buildings)). This causes a KTm but an in-game CTD can occur if the edb is incorrectly configured for the cultural/factional assignments - usually having a building present at game start that is not possible for a faction to build by way of faction requirement.
Thanks guys for the info. I wanted to ask about this for a long time.![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
not if you're using the -mod switch, or atleast that was my conclusionnew stratmap ui buildings work fine in 1.6 and there is no problem if the images are missing - they simply use the roman barracks (though with carthaginian you must make sure they can default (see descr_ui_buildings)).
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
I have managed adding BI battlemap buildings to RTW. Actually what i did is compared BI and RTW descr_settlement_plan.txt files. I add all BI model descriptions to RTW file descr_settlement_plan.txt and now i can have large barbarian cities in RTW with all features and settlement looks like in BI. Castrum and Army barracks works fine.
The point is that if you create new building *.cas and want to add it to game battemap you have to desctibe it in that file. The whole battlemap is divided into sections. for example 32x32 plot. Your building must be the size of it or thare will be errors.
You have to make entries to building DataBase (descr_items.txt) file where it gets its *.cas location description.
If you don't want to add new building to your battlemap and just want to affect your settlement, then it is weri easy and works with BI v1.6
I added Odeon (theatres) to BI, these buildings are completely removed from BI
- add new description to export_descr_buildings.txt
- add new description to export_descr_buildings_enums.txt
- add new description to export_buildings.txt in text files folder
These descriptions must match or the game CTD.
in text description file must be at least two diferent descriptions the overall and the roman one (rebels faction has culture type roman).
Now you have new building in BI
Are there any limit in BI ? I'm converting some RTR's building tree to BI (the auxilias) and were having CTD at splash screen.
The UI's are included (defined by culture). The text files are according to RTR's export_building.txt and also in the EDB...![]()
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