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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Quote Originally Posted by Sowilo
    I am sry I mean the "valor"? I have the German version and don't know the exact names.
    I'm not sure I understand what you are saying here: on ranks, one effect I was talking about is that bunched up troops stop cavalry charges. I believe in the combat model, there is a kind of momentum effect captured, so that if they are not stopped, charging cavalry are more lethal (probably keep their charge bonus). Thick ranks can stop that, I think.

    You know it? I asked 3 persons:
    1: +x to moral, attack and defense
    2: +x to moral only
    3: +x to attack only
    As I said, we don't know much about RTW. But I do know that modifying attack was the way terrain worked in MTW (according to the official strategy guide)

    btw. There is one number too if an unit fear for example elephants. Does it effect the moral only or does it decrease attack and defense?
    Not sure - some units get bonuses in attack against other units; I think you can see that in the EDU file.

    One guy said me that he belives that it decreases the defense of ennemy troops too. Same with screaming/singing. Increases the own attack and maybe moral and decreases the enemy defense?
    In the old formula, raising your attack and lowering the defence of the enemy were equivalent, since the kill probability was a function of the difference (attack-defence).

  2. #2

    Default Re: Question regarding stats

    I'm not sure I understand what you are saying here: on ranks, one effect I was talking about is that bunched up troops stop cavalry charges. I believe in the combat model, there is a kind of momentum effect captured, so that if they are not stopped, charging cavalry are more lethal (probably keep their charge bonus). Thick ranks can stop that, I think.
    I don't mean rank as line/row. I mean rank as higher grade of valor/gained experience. If a unit get one of this "^" it make more damage and has a better defense. I asked if it increases the moral too.

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    OK, I get it. It used to be that one rank of valour raised attack and defence by one each, and morale by two. Multiplayers may be able to confirm whether that is still the case.

  4. #4

    Default Re: Question regarding stats

    By two? Wow.
    An last question, do you know how much certain circumstances decrease the moral? I mean a killed (own) king will influence the moral more than unprotected wings or not? Or are these information secret too?

    btw: bersercs are not very impressed by a phalanx^^.

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Here's some stuff originally posted by Sinan - it should really be pinned somewhere:

    Quote Originally Posted by Sinan
    Morale States
    Impetuous: 10 or more
    Steady: 2 to 14
    Uncertain: -5 to 5
    Wavering: -14 to -5
    Routing: Less then -6

    Morale Penalties
    Unit is Very tired: #-3
    Unit is Exhausted: -6
    Unit is Completely Exhausted: -8
    10% of unit is KIA (killed in action): -2
    50% of unit is KIA: -8
    80% of the unit is KIA: -12
    Disordered or loose formation: -2
    One Flank threatened: -2
    Two flanks threatened: -6
    One flank and rear threatened: -6
    Charged by previously concealed enemy: -8
    Infantry charged, by cavalry, in the flank or when in loose/disordered: -6
    Taking Enemy Fire (Missile): -2
    Taking Enemy Fire (Artillery/Gunpowder/weapons that cause fear): -6
    Losing the fight(depending on how bad): upto –8
    Infantry losing the fight to cavalry: upto -14
    Out of ammo while Skirmishing: -6
    Pursued by enemy of equal speed, when skirmishing: -6
    Outnumbered/Outclassed 2 to 1: -4
    Outnumbered/Outclassed more than 3 to 1: upto –12 depending on enemy numbers and enemy units class (Elite etc.)
    Routing Friendlies: upto –12 when 2 or more friendlies routing, depending on the relative quality/class of routers.
    General’s Death (first few seconds): -8
    General’s Death (for the rest of the battle): -2

    Morale Bonuses
    No enemy nearby: +4
    Rally: +8
    No Retreat Possible: +8
    Both flanks/one flank & rear protected: +4
    2 enemy units are routing: +8
    2 enemy units routing, friendlies outnumber enemy 2 to 1: +12
    Winning the fight (depends on how good): upto +6
    Impetuous Charge(e.g Chivalric Knights “auto” charge): +4
    Outnumber enemy 3 to 1 or more than 3 to 1: +4
    Valor: +2 morale for every valor point
    General in unit: +2
    Proximity to General (approx 1.3 map tiles?): +1 for every star
    Proximity to General (further than 1.3 map tiles): +1 per 2 stars
    Uphill Position (unit is higher than enemy): +2

  6. #6

    Default Re: Question regarding stats

    Wow, thx - can I use that (translated for German forums/sites)?

    And - it is not possible to increase the charge bonus or the speed of an unit?

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Quote Originally Posted by Sowilo
    Wow, thx - can I use that (translated for German forums/sites)?
    If you acknowledge Sinan, I don't think there'd be a problem.

    [/QUOTE]And - it is not possible to increase the charge bonus or the speed of an unit?[/QUOTE]

    I'm not a modder, but I suspect you can alter those things by editing some of the text files. In game, there's little you can do (I've heard the charge bonus only works against a targeted unit and you need to have built up momentum; you can double click to run of course).

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