I'm not sure I understand what you are saying here: on ranks, one effect I was talking about is that bunched up troops stop cavalry charges. I believe in the combat model, there is a kind of momentum effect captured, so that if they are not stopped, charging cavalry are more lethal (probably keep their charge bonus). Thick ranks can stop that, I think.Originally Posted by Sowilo
As I said, we don't know much about RTW. But I do know that modifying attack was the way terrain worked in MTW (according to the official strategy guide)You know it? I asked 3 persons:
1: +x to moral, attack and defense
2: +x to moral only
3: +x to attack only
Not sure - some units get bonuses in attack against other units; I think you can see that in the EDU file.btw. There is one number too if an unit fear for example elephants. Does it effect the moral only or does it decrease attack and defense?
In the old formula, raising your attack and lowering the defence of the enemy were equivalent, since the kill probability was a function of the difference (attack-defence).One guy said me that he belives that it decreases the defense of ennemy troops too. Same with screaming/singing. Increases the own attack and maybe moral and decreases the enemy defense?
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