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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    OK, I get it. It used to be that one rank of valour raised attack and defence by one each, and morale by two. Multiplayers may be able to confirm whether that is still the case.

  2. #2

    Default Re: Question regarding stats

    By two? Wow.
    An last question, do you know how much certain circumstances decrease the moral? I mean a killed (own) king will influence the moral more than unprotected wings or not? Or are these information secret too?

    btw: bersercs are not very impressed by a phalanx^^.

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Here's some stuff originally posted by Sinan - it should really be pinned somewhere:

    Quote Originally Posted by Sinan
    Morale States
    Impetuous: 10 or more
    Steady: 2 to 14
    Uncertain: -5 to 5
    Wavering: -14 to -5
    Routing: Less then -6

    Morale Penalties
    Unit is Very tired: #-3
    Unit is Exhausted: -6
    Unit is Completely Exhausted: -8
    10% of unit is KIA (killed in action): -2
    50% of unit is KIA: -8
    80% of the unit is KIA: -12
    Disordered or loose formation: -2
    One Flank threatened: -2
    Two flanks threatened: -6
    One flank and rear threatened: -6
    Charged by previously concealed enemy: -8
    Infantry charged, by cavalry, in the flank or when in loose/disordered: -6
    Taking Enemy Fire (Missile): -2
    Taking Enemy Fire (Artillery/Gunpowder/weapons that cause fear): -6
    Losing the fight(depending on how bad): upto –8
    Infantry losing the fight to cavalry: upto -14
    Out of ammo while Skirmishing: -6
    Pursued by enemy of equal speed, when skirmishing: -6
    Outnumbered/Outclassed 2 to 1: -4
    Outnumbered/Outclassed more than 3 to 1: upto –12 depending on enemy numbers and enemy units class (Elite etc.)
    Routing Friendlies: upto –12 when 2 or more friendlies routing, depending on the relative quality/class of routers.
    General’s Death (first few seconds): -8
    General’s Death (for the rest of the battle): -2

    Morale Bonuses
    No enemy nearby: +4
    Rally: +8
    No Retreat Possible: +8
    Both flanks/one flank & rear protected: +4
    2 enemy units are routing: +8
    2 enemy units routing, friendlies outnumber enemy 2 to 1: +12
    Winning the fight (depends on how good): upto +6
    Impetuous Charge(e.g Chivalric Knights “auto” charge): +4
    Outnumber enemy 3 to 1 or more than 3 to 1: +4
    Valor: +2 morale for every valor point
    General in unit: +2
    Proximity to General (approx 1.3 map tiles?): +1 for every star
    Proximity to General (further than 1.3 map tiles): +1 per 2 stars
    Uphill Position (unit is higher than enemy): +2

  4. #4

    Default Re: Question regarding stats

    Wow, thx - can I use that (translated for German forums/sites)?

    And - it is not possible to increase the charge bonus or the speed of an unit?

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Quote Originally Posted by Sowilo
    Wow, thx - can I use that (translated for German forums/sites)?
    If you acknowledge Sinan, I don't think there'd be a problem.

    [/QUOTE]And - it is not possible to increase the charge bonus or the speed of an unit?[/QUOTE]

    I'm not a modder, but I suspect you can alter those things by editing some of the text files. In game, there's little you can do (I've heard the charge bonus only works against a targeted unit and you need to have built up momentum; you can double click to run of course).

  6. #6
    Member Member Avicenna's Avatar
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    Default Re: Question regarding stats

    Uphill provides a massive bonus as well: I had militia hoplites v spartan hoplites, with them going uphill and my hoplites defending downhill. The spartans routed, having killed less than 10 of my troops.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  7. #7

    Default Re: Question regarding stats

    If you acknowledge Sinan, I don't think there'd be a problem.
    I'ill write him a PM.

    I'm not a modder, but I suspect you can alter those things by editing some of the text files. In game, there's little you can do (I've heard the charge bonus only works against a targeted unit and you need to have built up momentum; you can double click to run of course).
    I thought about "regulary" things which could increase charge/speed like valour, moral, whatever.

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