Here's some stuff originally posted by Sinan - it should really be pinned somewhere:
Originally Posted by Sinan
Morale States
Impetuous: 10 or more
Steady: 2 to 14
Uncertain: -5 to 5
Wavering: -14 to -5
Routing: Less then -6
Morale Penalties
Unit is Very tired: #-3
Unit is Exhausted: -6
Unit is Completely Exhausted: -8
10% of unit is KIA (killed in action): -2
50% of unit is KIA: -8
80% of the unit is KIA: -12
Disordered or loose formation: -2
One Flank threatened: -2
Two flanks threatened: -6
One flank and rear threatened: -6
Charged by previously concealed enemy: -8
Infantry charged, by cavalry, in the flank or when in loose/disordered: -6
Taking Enemy Fire (Missile): -2
Taking Enemy Fire (Artillery/Gunpowder/weapons that cause fear): -6
Losing the fight(depending on how bad): upto –8
Infantry losing the fight to cavalry: upto -14
Out of ammo while Skirmishing: -6
Pursued by enemy of equal speed, when skirmishing: -6
Outnumbered/Outclassed 2 to 1: -4
Outnumbered/Outclassed more than 3 to 1: upto –12 depending on enemy numbers and enemy units class (Elite etc.)
Routing Friendlies: upto –12 when 2 or more friendlies routing, depending on the relative quality/class of routers.
General’s Death (first few seconds): -8
General’s Death (for the rest of the battle): -2
Morale Bonuses
No enemy nearby: +4
Rally: +8
No Retreat Possible: +8
Both flanks/one flank & rear protected: +4
2 enemy units are routing: +8
2 enemy units routing, friendlies outnumber enemy 2 to 1: +12
Winning the fight (depends on how good): upto +6
Impetuous Charge(e.g Chivalric Knights “auto” charge): +4
Outnumber enemy 3 to 1 or more than 3 to 1: +4
Valor: +2 morale for every valor point
General in unit: +2
Proximity to General (approx 1.3 map tiles?): +1 for every star
Proximity to General (further than 1.3 map tiles): +1 per 2 stars
Uphill Position (unit is higher than enemy): +2
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