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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Here's some stuff originally posted by Sinan - it should really be pinned somewhere:

    Quote Originally Posted by Sinan
    Morale States
    Impetuous: 10 or more
    Steady: 2 to 14
    Uncertain: -5 to 5
    Wavering: -14 to -5
    Routing: Less then -6

    Morale Penalties
    Unit is Very tired: #-3
    Unit is Exhausted: -6
    Unit is Completely Exhausted: -8
    10% of unit is KIA (killed in action): -2
    50% of unit is KIA: -8
    80% of the unit is KIA: -12
    Disordered or loose formation: -2
    One Flank threatened: -2
    Two flanks threatened: -6
    One flank and rear threatened: -6
    Charged by previously concealed enemy: -8
    Infantry charged, by cavalry, in the flank or when in loose/disordered: -6
    Taking Enemy Fire (Missile): -2
    Taking Enemy Fire (Artillery/Gunpowder/weapons that cause fear): -6
    Losing the fight(depending on how bad): upto –8
    Infantry losing the fight to cavalry: upto -14
    Out of ammo while Skirmishing: -6
    Pursued by enemy of equal speed, when skirmishing: -6
    Outnumbered/Outclassed 2 to 1: -4
    Outnumbered/Outclassed more than 3 to 1: upto –12 depending on enemy numbers and enemy units class (Elite etc.)
    Routing Friendlies: upto –12 when 2 or more friendlies routing, depending on the relative quality/class of routers.
    General’s Death (first few seconds): -8
    General’s Death (for the rest of the battle): -2

    Morale Bonuses
    No enemy nearby: +4
    Rally: +8
    No Retreat Possible: +8
    Both flanks/one flank & rear protected: +4
    2 enemy units are routing: +8
    2 enemy units routing, friendlies outnumber enemy 2 to 1: +12
    Winning the fight (depends on how good): upto +6
    Impetuous Charge(e.g Chivalric Knights “auto” charge): +4
    Outnumber enemy 3 to 1 or more than 3 to 1: +4
    Valor: +2 morale for every valor point
    General in unit: +2
    Proximity to General (approx 1.3 map tiles?): +1 for every star
    Proximity to General (further than 1.3 map tiles): +1 per 2 stars
    Uphill Position (unit is higher than enemy): +2

  2. #2

    Default Re: Question regarding stats

    Wow, thx - can I use that (translated for German forums/sites)?

    And - it is not possible to increase the charge bonus or the speed of an unit?

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Quote Originally Posted by Sowilo
    Wow, thx - can I use that (translated for German forums/sites)?
    If you acknowledge Sinan, I don't think there'd be a problem.

    [/QUOTE]And - it is not possible to increase the charge bonus or the speed of an unit?[/QUOTE]

    I'm not a modder, but I suspect you can alter those things by editing some of the text files. In game, there's little you can do (I've heard the charge bonus only works against a targeted unit and you need to have built up momentum; you can double click to run of course).

  4. #4
    Member Member Avicenna's Avatar
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    Default Re: Question regarding stats

    Uphill provides a massive bonus as well: I had militia hoplites v spartan hoplites, with them going uphill and my hoplites defending downhill. The spartans routed, having killed less than 10 of my troops.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #5

    Default Re: Question regarding stats

    If you acknowledge Sinan, I don't think there'd be a problem.
    I'ill write him a PM.

    I'm not a modder, but I suspect you can alter those things by editing some of the text files. In game, there's little you can do (I've heard the charge bonus only works against a targeted unit and you need to have built up momentum; you can double click to run of course).
    I thought about "regulary" things which could increase charge/speed like valour, moral, whatever.

  6. #6

    Default Re: Question regarding stats

    Is the moral list for Medieval only or for Medieval and Rome?

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Question regarding stats

    Medieval only - as I said, with RTW, CA started treating a lot of the mathematical info. as trade secrets.

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