Until then, any way to revert the guilty animations to the originals to prevent such things for now? I wouldn't mind waiting on the animations a bit longer if it means no CTD's.Originally Posted by khelvan
Until then, any way to revert the guilty animations to the originals to prevent such things for now? I wouldn't mind waiting on the animations a bit longer if it means no CTD's.Originally Posted by khelvan
The middle-of-battle CTD noted above is definitely the animation problem we're working very hard to fix.
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