There is a bug in the importer/exporter that will cause your units to not form up correctly when you have exported the march loop animation.
I am animating for NTW2 and I am using the LID_03 March loop.cas file to animate the infantry. I had completely edited the set only to discover while testing a square formation that units are not forming up correctly.
This is what should happen:
A group formation has been edited to make 4 units form square. 3 units reach their destination all right while a fourth is partly not formed up right:
Not quite right, but acceptable as a few seconds later the 4th unit reforms and a perfect square is formed.
Now the only change I make is importing LID_03 March loop.cas and exporting it again without any edits. Then I pack the animations and restart the game. The unit now fails to reach their destination and an unit on its own remain a mess. On top of this units also do not form up correctly when drawing them out in a line or just moving them.
It probably is already known by all animators, but to be safe; turning animations cannot be touched as it causes the soldiers to get into a loop of constantly turning.
Perhaps Vercingetorix will make a fix for this. But the bottomline is that CA should have had the decency to release their model/animation exporter if they advertise their game as moddeable. They haven't released even a single tool, besides the battle editor that was locked for the public in previous versions.
And I would strongly advise anyone who has big plans for modding M2:TW to wait till CA has released a model/animation exporter.
CA,
If any of you are reading this I would ask you to release the model/animation exporter you used for R:TW. We are wasting alot of time trying to figure things out and are still facing problems with animation and models. Problems that would not exist if we had an official tool.
If you no longer have this, then I would ask you to keep this request in mind for M2:TW. The modding community has given TW loads of free advertisements in the form of dozens of modification reviews and we would love to do that for M2:TW but we do need the very basis of creating mods and that is a model/animation exporter.
Cheers,
Duke John
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