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  1. #1
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Sprites, WTF?

    We;ve been having a similar problem at EB, we'll tell you if we manage to fix it. (It seems like we may have got it but I don't know yet, I'll report back once I'm sure.)
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF?

    Thanks, any help will be appreciated. It looks like redoing the sprites may fix the problem, but i dont know yet as the people helping with thw aprites have not finished redoing them yet.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF?

    We have found the cause of the problem. The sprites were made before i implemented new animations, so the game was looking for sprites for animations that weren't there causing it to crash on the launch of the 2nd battle.

  4. #4

    Default Re: Sprites, WTF?

    That doesnt make any sense? As SPQR uses all the old sprites from 1.2 which didnt have the new animations from Alin, and I have experienced no crashes with them, and there are Several new animations that are totally different. Like teh doublehanded pike phalanx, and the Gladius animations. My understanding is the sprites would just use different animations than the 3D models since they are only 2D pictures anyway?

    I think you might want to look deeper into it as you may have had corrupted sprite files or something, but I seriously doubt its the animations before making the sprites. Otehrwise I should be getting crashes alot as SPQR 5.0 didnt use all the new animations that 6.0 does, and I made ALL my sprites before the new 6.0 animation pack.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF?

    Yes, further investigation shows that it is the new sprites that are causing the problem. The problem does not happen the first time you play the game but happens then after. It is now suspected that sprites and another file are causing the problem. This thread details the investigation into the problem:

    http://www.twcenter.net/forums/showthread.php?t=46001

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF?

    This thread details the investigation. The problem disappears with the default sprites, but not the new sprites made for my mod.

    http://www.twcenter.net/forums/showthread.php?t=46001

  7. #7

    Default Re: Sprites, WTF?

    My only question then is why doesnt it happen with SPQR? I use old 1.2 animation sprites and I use Alin new animation pack.

    I dont believe the skeletons have anything to do with the Sprites once they are made the Game doesnt know whether you used New or old animations, its just 2D images.

    Now it is possible if someone did the sprites wrong that could be a problem, but the theory of animations beifn the cause when the sprites were made would apply to alot of mods out there using new animations but older versions of their sprites. SPQR uses all Custom sprites, no default so it would be showing in my Mod all the time and it doesnt.

    I just didnt want it stated as fact, yes its possible you solved your issue but if others think that is a problem and redo all their sprites that is alot of work for an issue that only happened with your sprites and none of the other mods that I know of?

    Anyway its good to know your findings,
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  8. #8
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Sprites, WTF?

    It turns out the spirtes or the animations weren't the problem, i have no idea what is causing this strange bug now. Which is very annoying.

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