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Thread: Addind cultures to R:TW 1.5

  1. #1
    Member Member cunctator's Avatar
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    Default Addind cultures to R:TW 1.5

    Has abybody succesfully added a new culture to R:TW 1.5?

    I've tried to add BIs nomad culture to 1.5 and made the necessary entires in the

    descr_banners.txt
    descr_cultures
    descr_settlement plan
    descr_sm_settlements
    descr_sm_forts_ports_watchtowers.txt
    menu_english.txt

    files and added the ui files from BI.

    Finally I got this error message:



    it seems to me that the .exe doesn't recognizes the cultures anymore correctly if there are more than six.

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    You followed my Guide, right? I have not tested it on R:TW but I have heard it does work from someone who has done it.
    "One of the most sophisticated Total War mods ever developed..."

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    Member Member cunctator's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    It works now! I had to change the files to my last backup to test something different and tried it again later and now everything is fine. I don't know what was wrong the first time, perhaps any syntax error.


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    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    Are you saying that you have now seven cultures defined in RTW?
    Great!
    I was thinking in modifying completely the egyptian one, but I think it will be easier this way.

    Do the nomads in RTW 1.5 have the horde ability? My guess is , but... who knows.

  5. #5
    Member Member cunctator's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    Yes seven cultures are no problem but the horde feature is BI only. I tried and got this error message:


  6. #6

    Default Re: Addind cultures to R:TW 1.5

    That picture looks more like BI than Rome, even in 1.5 the interface doesn´t change with the culture, at least as far as I know.
    But if making a new - or even asigning factions to another existing one - really works in 1.5, that would be a major breakthrough. I´ve seen the "culture" tag in some of the txt files, but I thought that was just another redundant entry of a hardcoded function.

    Do the nomads in RTW 1.5 have the horde ability? My guess is , but... who knows
    I´d not be optimistic on that one, the same way as there´s no shield wall formation or religions in 1.5, I believe those are BI-only features. But the ability of adding or changing cultures would be as much as one could ask for.

    I do assume that you´d need new portait folders as well, however, don´t you?

  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    Quote Originally Posted by Ciaran
    That picture looks more like BI than Rome, even in 1.5 the interface doesn´t change with the culture, at least as far as I know.
    But if making a new - or even asigning factions to another existing one - really works in 1.5, that would be a major breakthrough. I´ve seen the "culture" tag in some of the txt files, but I thought that was just another redundant entry of a hardcoded function.
    Well, I can say that changing the culture of a faction is something easy to do in RTW 1.5. If there is no incompatibilities with buildings, just changing the culture tag in descr_sm_factions is enough. Perhaps some adjustments are necessary in the text files, but nothing too painful.

    If I remember well, the interface changes if the new culture has a new interface assigned.
    I put a new interface for eastern and re-assigned thrace to the eastern culture. The first method to see if the change was effective was the new interface.

    I will try the nomad culture in RTW.
    Thanks.

  8. #8
    Member Member cunctator's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    Quote Originally Posted by Ciaran
    That picture looks more like BI than Rome, even in 1.5 the interface doesn´t change with the culture, at least as far as I know.
    But if making a new - or even asigning factions to another existing one - really works in 1.5, that would be a major breakthrough. I´ve seen the "culture" tag in some of the txt files, but I thought that was just another redundant entry of a hardcoded function.
    It looks like BI because I copied the nomad UI subfolder from BI with it's potraits, event messages, interface, etc. In R:TW all cultures use the default interface but they can have an individual interface too if they have the necessary files in their UI subfolders (which are packed in the ui.pak in R:TW), even in earlier versions.

  9. #9
    Member Member kleemann's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    If you have BI installed use BI exe file to run your vanilla RTW game. I use it and all works fine. Horde feature is coded into BI.exe file and rebelling character etc...

    It is so easy to run vanilla RTW with bi.exe
    - type "mod:" to the bi.exe properties and that's all.

  10. #10
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    I've tested and it works.

    I wanted to "clon" the barbarian culture, just to have a second barbarian culture but not the same than the first (just to have some penalties).

    I've copied the entire bi\data\ui\nomad folder in data\ui of RTW.
    It was necessary to add the cards for new buildings.

    But the rest was not so simple. I've modified several files, namely:
    descr_banners
    descr_cultures
    descr_offmap_models
    descr_settlement_plan
    descr_sm_settlements
    export_descr_ancillaries
    export_descr_buildings
    export_descr_character_traits
    export_descr_unit
    export_buildings (in data\text folder)

    I imagine that it will be also necessary to modify several descr_sounds_* and export_descr_sounds_* files.

    @kleeman
    I didn't want to use that system just to be sure that the mod will work for everybody, irrespective if they have BI or not.

  11. #11

    Default Re: Addind cultures to R:TW 1.5

    Dol Guldur's guide https://forums.totalwar.org/vb/showthread.php?t=55112 to adding a new culture in BI seems to work in 1.5 too.
    It's not a map.

  12. #12
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    Quote Originally Posted by nikolai1962
    Dol Guldur's guide https://forums.totalwar.org/vb/showthread.php?t=55112 to adding a new culture in BI seems to work in 1.5 too.
    Yes, it is more or less the same, although in this case I'm simply including an already existant culture, but in BI, whereas the guide explains how to create a new culture, more or less from scratch.
    That means that I may skip some steps.
    Thanks.

  13. #13
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Addind cultures to R:TW 1.5

    Something I would like to know, and have not had time to look into, is if the new culture can be made to be recognised within the anc and trait culture coding - you know, the "Effect Combat_V_Barbarian -1" lines. If anyone has tried it or can try it then do let me know. thx. Although I cannot find it now I think some of the culture elements in ancs/traits may not use the culture tag but a hardcoded element. I am assuming line 175 of the eda is not an error (it has cathaginian instead of carthaginian), but maybe I am wrong.

    I just don't get time to test all these things :(
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