I know there are guides but the only one I found were confusing can anyone help me on how to just make the Romans not unbreakable allies until the civil war and take the senete out although if i can leave him in id like to Thanx ahead
I know there are guides but the only one I found were confusing can anyone help me on how to just make the Romans not unbreakable allies until the civil war and take the senete out although if i can leave him in id like to Thanx ahead
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you want to get rid of the senate, and make the roman factions be able to declare war on each other as normal factions?
Think this problem was related to the v1.3 patch for RTW, basically because of the lack of diplomatic stats and the superfaction string in descr_strat. If you haven't already, download v1.5 on a clean install of RTW, its available at numerous ftp's, just do a GOOGLE search for it.
To prevent the roman factions from attacking one another, try this (create backups before you edit anything though):-
* Open descr_strat.txt @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
* Hit Ctrl+F and type in factions, you should see this:
* Directly underneath this header, you should see this:Code:; >>>> start of factions section <<<<
* Now, insert the superfaction text string underneath the line above, so you should see something like this:Code:faction romans_julii, comfortable caesar
* Repeat this for the other roman factions (scroll down to see them, or Ctrl+F and type in brutii, scipii, senate to access the other 3).Code:faction romans_julii, comfortable caesar superfaction romans_senate denari 5000 settlement ...
After running some tests after a v1.2 to v1.5 conversion, I've noticed that the SPQR & other Roman factions may still attack your roman faction on some occasions. To prevent this from happening, insert the following text for each of the 4 Roman factions:
What this should do is prevent ANY roman faction from attacking each other. I've found this to be the case in my test results with the mod I'm currently working on, so you should now fix this alliance-breaking issue early in an imperial campaign.Code:faction romans_julii, comfortable caesar superfaction romans_senate, superfaction romans_julii, superfaction romans_brutii, superfaction romans_scipii denari 5000 settlement ...
Last edited by Seasoned Alcoholic; 03-01-2006 at 21:12.
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
He wants them to be able to break the alliance, not the other way round.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Must have misread the original post - just remove the superfaction romans_senate lines from descr_strat x 4. Tweak starting diplomatic stances in the diplomacy section (at bottom of descr_strat) also if necessary.Originally Posted by Lusted
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
Could you answer if there are opportunity to realize unbreakable aliances between player's faction and ai for defined number of turns?
I thnik this can improve gameplay![]()
To break roman alliances is very easy.
- install patch v1.5 for RTW
- open descr_strat.txt in Rome - Total War\Data\world\maps\campaign\imperial_campaign
- delete map.rwm (game generates it itself)
- edit descr_strat.txt, remove stringlike it was written before.Spoiler Alert, click show to read:
- edit diplomatic section, it is in the end of this file. replace all -10 entries with 200.
Now you have 4 diferent factions, all have relations neutral, and they can start war and make alliances.
NB! Make back-ups before making any changes. This works fine.
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