Results 1 to 14 of 14

Thread: Temporary fix for early-game CTD

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
    Join Date
    Jan 2006
    Location
    Under a load of college work.
    Posts
    147

    Default Re: Temporary fix for early-game CTD

    Eh, I have a small question now. I fixed this when we first became aware of this and a solution was offered. Only, that solution was to replace the "type navy_port naval_bay" with "type port_buildings port." Now, I see you have just added it to the end. Will it hurt my game if I replaced the one? Should I add it back in? Thanks.

    LE
    Quote Originally Posted by khelvan
    Oh. My. God.

  2. #2

    Default Re: Temporary fix for early-game CTD

    It do not hurt at all, only there is not navy port in Salamis until Ptol AI will not build it.

    It seems that in game solution is not working - script can't create graphic so try this:
    take control of Ptolemies - it is a perfect spy or sth(there is whole thread on using it in bugs subforum somewhere) and then do two things:
    1. stop ship construction if there is any
    2. then sell navy port and start construction of trade port.

    EB ship system destroyer and Makedonia FC

  3. #3

    Default Re: Temporary fix for early-game CTD

    how do i get to this file?

  4. #4

    Default Re: Temporary fix for early-game CTD

    The descr_strat file is in data/world/maps/campaign/imperial_campaign.

    My game works again now.
    It's not a map.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO