Quote Originally Posted by Duke John
And while we are talking about scripting; it would be nice if we could do a bit of simple math with variables like adding, substracting and comparing. Plus a command that changes the facing of an unit towards an unit or group. Or even better, a comparable set of commands used for the AI.


And be able to change the hardcoded bonusses and penalties (flanking, backstab, morale hit, fatigue).

And a berserk mode: in STW a unit was reluctant to attack unless he could win. You may want to make an angry and desperate farmer mob who attacks a couple of knights.