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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Modding Requests

    All of this is worth nothing if CA does not release a model/animation exporter. That is our primary concern and that is what should be asking time after time until CA gives us an answer. If we get no response there is big chance that we will get no tools (like with R:TW) or many months after the release with the next engine already casting its shadow over any big modding plans. Seriously, I would forget all these little modding features and just focus on the exporter and let CA know that we really need it.
    Last edited by Duke John; 03-10-2006 at 13:24.

  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Modding Requests

    What is needed too, a minor niche thing perhaps, but important enough to mention again: a sandbox to test units against each other. This is important for mods that try to balance units (however that is going to be).

    There are currently a few ways to do this, but all got drawbacks.
    -Have a LAN. More than 1 computers connected, each running the game and plan a LAN battle. You can set each unit up how you like and see how it behaves with certain conditions. Drawback: need more computers, a larger electricity bill and probably also several software licenses. Not many people can do it, but it gives pretty good results.

    -Online battles. A bit of the same story, but now you also have to rely on at least one other person and be able to explain what you want to test.

    -A custom battle. You can control your own army, but the AI is in charge of the enemy. You want to see how a cavalry charges into an archer unit, but the AI skirmishes away. You want to see swords backstabbing a spearline, but the spears always rotate. You need only one computer and it would be great, if it wasn't for the AI.

    The STW alpha demo had a trick (5 years ago), during a game you could ALT TAB to the AI army and control that army. Of course the AI also swapped and started to control your own army. The user should be able to control at least 2 armies in sandbox mode.

    Another frustrating effect, not frustrating that it has an effect, on the contrary, is weather. During tests you have to adopt some standard, so you're not going to compare apples and bananas. Of course, you may also want to see how units perform under different conditions (how fast does this unit tire in a storm?). So the modder/interested user, also has to be able to set the weather. Right now it's random in all cases (except the adf/bdf trick, but that's very clumsy in this case).

    This sandbox is valuable for modders, but it's also a good learning tool for anyone who wants to understand details about fights.
    Ja mata

    TosaInu

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Modding Requests

    What you want is already easily achievable with scripts.

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Modding Requests

    In RTW?
    Ja mata

    TosaInu

  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Modding Requests

    Yes, in R:TW.

  6. #6
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Modding Requests

    Quote Originally Posted by Duke John
    What you want is already easily achievable with scripts.
    Interesting. Where can I learn more about this? Is it already successfully used?
    Ja mata

    TosaInu

  7. #7
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Modding Requests

    Erasing the past...
    Last edited by spmetla; 04-26-2008 at 04:09.

    "Am I not destroying my enemies when I make friends of them?"
    -Abraham Lincoln


    Four stage strategy from Yes, Minister:
    Stage one we say nothing is going to happen.
    Stage two, we say something may be about to happen, but we should do nothing about it.
    Stage three, we say that maybe we should do something about it, but there's nothing we can do.
    Stage four, we say maybe there was something we could have done, but it's too late now.

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