Quote Originally Posted by spmetla
Battles:
Unit speeds
Map size
Battlemap editor
All very good suggestions spmetla and I agree, all those things should be there. I hope for Totalwar to be an ultimate construction kit, the vanilla game wrapped around that is, more a bonus: Pokemon(R): Totalwar? Anything CA loves to make and Sega can sell in large quantities is good, as long as there are tools for quick and complete conversions (also, but more limited, for normal users by GUI configuration menus).


Unit speeds: one of the largest drawbacks in RTW unitstats. But it's a big step forwards that there are terrain modifiers.

Individual unitspeeds should be back in the stats and if possible more of the combat parameters that MTW VI gained.

This might be tricky to implement. But the speed of a unit should dictate its animation, not the other way around like it is now. This should stop the moonwalking/iceskating effect and also allow for 2 different unittypes using the same model, but having slightly different unitspeeds. Example: a (fantasy?) mod where a ninja like unit deceives by making the other think he's just an ashigaru.

Map size. Compared to STW maps, RTW maps are great. A big problem with STW maps was to make the surrounding landscape. Most/all vanilla maps solved this by making (moderate) slopes near the edge. This created the illusion, but had some drawbacks as well. For once, it made the ('fair') 'flat' play area smaller. Custom flatmaps were difficult to create, the surrounding landscape couldn't really be made. MTW improved by using backdrops. RTW's method is really great. The fat large borderline is a bit distracting though.

Last week I invaded an island, my movingpoints were depleted just before I reached the city. The army in the city sallied. The battle took place in the lowlands, sea in my back, the city on top of the hill. The next turn I attacked the city. Now I was on top of the hill, looked back and saw the plain we fought on yesterday and the sea I sailed the day before (Yes, I'm guillable).

RTW's mapsystem allows custom mapsizes, more than any TW title before. Imagine I could make the battlemap twice as large as it is now. Roman arms could pursuit the routing enemy right into the city. Of course there should be an option to quit (no siege equipment ready or waiting for reinforcements): all enemy units routed into the city -> do you want to claim victory now and lay siege?

Horsearcher armies will rock on big maps.

There's a battlemap editor in RTW? I'm pretty sure I made a 'draft' about a year ago. What do you mean spmetla?