Welcome to the ORG

All of the text files are located in various branches of the RTW directory. Before you wish to make any changes, I would suggest creating backups of the original files so that you have something to fall back upon if the need arises (and it usually does with modding ). I'd also download Malrubius' Trait & Ancillaries Validator, this useful tool will save you time when your bug hunting in the various files that have been modded.

Traits and Ancillaries Validator

If you want to view the list of ancillaries (and their respective triggers), this is located @ C:\Program Files\Activision\Rome - Total War\Data, the file is called export_descr_ancillaries.txt (triggers are in the second half of the file). Accompanying this file is export_descr_ancillary_enums.txt, which is basically the lookup file the game uses to search for ancillaries / triggers by dictionary entry.

If you want to view the list of traits (& triggers), this file is located in the same folder, but is called export_descr_character_traits.txt. It also has a lookup file, which is called export_descr_VnV_enums.txt (same folder).

For both of these files, there are associated text files that display text on screen (EG during an imperial campaign). These files are located @ C:\...\Data\text (same path as before). The files in the text folder you're looking for are export_ancillaries.txt and export_VnVs.txt.

Additionally (you can now see why modding can go in-depth ), to edit starting character traits / ancillary members, you need to edit a file called descr_strat.txt @ C:\...\Data\world\maps\campaign\imperial_campaign directory. If you open this file and do a search (Ctrl+F) for faction, you will be taken to the factions section. Listed here is each faction in turn, with information such as starting denarii, settlements, family member details etc.

For each character reference, you need to edit the traits and ancillaries lines directly underneath the character's name. Use the text files listed above as a reference if you wish to change these starting attributes.

Character naming is a completely different topic, try this tutorial if you want to edit names:

How to - Add/Remove charcter names from a faction

As for the console commands, I know only a couple myself and use them when modding. These are:

* toggle_fow (displays the whole campaign map)
* show_cursorstat (displays the tile reference where the cursor is positioned)

If you use the search tools, you'll probably find some more that have been posted before.