Results 1 to 5 of 5

Thread: Three Questions On Seasons:

  1. #1

    Default Three Questions On Seasons:

    How did the EB team implement the seasons?

    Was it your creation or somebody elses?

    What files do I need to look at to change seasons?

    Thanks in advance

    Mega

    "Break in the Sun, till the Sun breaks down"

  2. #2
    "Audacity, always audacity!" Member Simmons's Avatar
    Join Date
    Sep 2005
    Location
    Gold Coast, Queensland, Australia
    Posts
    344

    Default Re: Three Questions On Seasons:

    As far as I know the seasons are just 3 summers and a winter its the traits that make them different.

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  3. #3
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Three Questions On Seasons:

    Quote Originally Posted by Megalos
    How did the EB team implement the seasons?

    Was it your creation or somebody elses?

    What files do I need to look at to change seasons?

    Thanks in advance

    Mega
    A background script developed by Myrdraal (and incorporated in our background script) gives us 4 turns per year (3 RTW summers, and 1 RTW winter). I'm not sure exactly where it is, but the RTW Modification sub-forum would be a good place to look. This script is what causes us to have 1 of every four seasons on the campaign map depicted with snow, among other effects. There are versions that give 12 turns a year, and it can be modified to give any number of turns you want.

    On top of that, the Data\export_descr_character_traits.txt file contains the implementation of seasons that concerns the generals and admirals. This affects movement of armies and ships in summer and winter, the Olympics, Senate elections, the health of generals, and other things.

    The scripting and trait triggers implementing our seasons represent a huge chunk of code and shouldn't be too hard to find if you do a search for "season" in the relevant files.

    Note that the traits and scripts involving seasons are interrelated and tied into the campaign in numerous ways, so modifying EB's implementation of one or both will have wide-ranging affects on your campaigns. I wouldn't recommend it.
    Last edited by Malrubius; 02-18-2006 at 09:24.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4

    Default Re: Three Questions On Seasons:

    how does the player turn off and on the background script? ive seen it mentioned but ive been digging around some files were i would think it to be but it is not there?

  5. #5
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Three Questions On Seasons:


    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO