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Thread: Very strange problem with kill_character script command

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  1. #1

    Default Re: Very strange problem with kill_character script command

    Try taking out the campaign_wait commands. And you can use console_command puppify_my_love to make sure the monitor is being accessed. It's more obvious than adding money.
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  2. #2

    Default Re: Very strange problem with kill_character script command

    Did I read somewhere that the cheat code for adding money to your own faction can only be used once per session? Maybe that makes your code bounce out of your monitor after the first add money?
    It's not a map.

  3. #3

    Default Re: Very strange problem with kill_character script command

    nikolai1962 you are both right and wrong at the same time. Its true that when you use add_money command in console you can use it only once, but you can use it inside script freely.

    dsyrow1 your problem are wait commands. We at EB had lot of problems with them.
    Its better not to use them inside monitors. Using them causes many strange behaviors.
    Just drop them and your code should work fine.
    Last edited by LorDBulA; 03-12-2006 at 16:18.

  4. #4

    Default Re: Very strange problem with kill_character script command

    Thanks guys, you were right, but this effect is the most weird thing. In direct (non-monitor) scripting, I've found that not having wait after every console_command introduces weird behavior.

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