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Thread: Hallelujah! My mod is rocking so hard!

  1. #1

    Default Hallelujah! My mod is rocking so hard!

    I've been spending all day getting ready for the first test run of the campaign map (just to see the terrain, but still something of a landmark!), and guess what happens.

    First, I get sent right back to the menu screen a dozen times, and forced to run around fixing stuff. Alright, fair enough.

    Then I finally get past that, I make a big huge breakthrough, I've moved on to the stage of: HARD CTD! (no error message).

    What do I do now?
    Conquer a whole new world.

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  2. #2
    Mediæval Auctoriso Member Member TheSilverKnight's Avatar
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    Default Re: Hallelujah! My mod is rocking so hard!

    Quote Originally Posted by HalfThere
    I've been spending all day getting ready for the first test run of the campaign map (just to see the terrain, but still something of a landmark!), and guess what happens.

    First, I get sent right back to the menu screen a dozen times, and forced to run around fixing stuff. Alright, fair enough.

    Then I finally get past that, I make a big huge breakthrough, I've moved on to the stage of: HARD CTD! (no error message).

    What do I do now?
    Grab a beer and celebrate your thus-forth achievements
    "I'm like the Vikings -- I come here, I steal your women, your booze, your dough, and then I go back home." ~ Wiz
    "Play RTW and wait till 1,000 people die and look at them from above. Then tell me it was worth the oil." - Byzantine Prince

  3. #3

    Default Re: Hallelujah! My mod is rocking so hard!

    Edit: Insult to TSK retracted.
    Last edited by HalfThere; 03-07-2006 at 01:29.
    Conquer a whole new world.

    Development - Discussion

  4. #4
    Mediæval Auctoriso Member Member TheSilverKnight's Avatar
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    Default Re: Hallelujah! My mod is rocking so hard!

    Quote Originally Posted by HalfThere
    I have the urge to kick you in your testicles, TSK.
    O_O...well, my suggestions for figuring out CTD's would probly be to edit the descr_strat.txt file, because that's probably where the CTD errors are coming from, random lines, dashes, spaces, here and there, this and that. :) Hope that provided a little bit of help.
    "I'm like the Vikings -- I come here, I steal your women, your booze, your dough, and then I go back home." ~ Wiz
    "Play RTW and wait till 1,000 people die and look at them from above. Then tell me it was worth the oil." - Byzantine Prince

  5. #5

    Default Re: Hallelujah! My mod is rocking so hard!

    Let's keep it a little more civil, shall we?

    It's a little difficult to help when the only information that someone gives is 'It doesn't work anymore,' but generally speaking either undo your changes or restore your last version that worked and then make sure your making that last change correctly.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6

    Post Re: Hallelujah! My mod is rocking so hard!

    Hard CTDs are the biggest problem since finding the bug(s) can be quite time-consuming, unless you have a photographic memory and remember every single line you've modded

    First try and isolate the problem text file. Now work out where the problem lies using trial and error - keep relaunching RTW to test if the game is working.

    Its easier to find bugs if you mod one text file at a time, this way you can guarantee that if you run into problems then you'll know where to look for them. If you switch between numerous text files without creating regular backups, you're making it difficult for yourself because the bug(s) could be in any one of these modded files.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  7. #7

    Default Re: Hallelujah! My mod is rocking so hard!

    Quote Originally Posted by Seasoned Alcoholic
    Hard CTDs are the biggest problem since finding the bug(s) can be quite time-consuming, unless you have a photographic memory and remember every single line you've modded

    First try and isolate the problem text file. Now work out where the problem lies using trial and error - keep relaunching RTW to test if the game is working.

    Its easier to find bugs if you mod one text file at a time, this way you can guarantee that if you run into problems then you'll know where to look for them. If you switch between numerous text files without creating regular backups, you're making it difficult for yourself because the bug(s) could be in any one of these modded files.
    Unfortunately, in order to get past the regular errors (with messages) I was forced to mod many files.

    In all likelihood, the problem lies in descr_strat. Unfortunately, I don't know where to begin.

    Note: to clarify, I've made a whole new map, starting from the top down. I put in what I believed to be the bear minimum to function. There are a few possibilities I can think of, tell me if they might be the problem:
    I've given many provinces the slave resource, but not placed it in descr_strat.
    I've given generals new names without putting those names in their respective faction name lists.
    I'll add more as I think of it.
    Last edited by HalfThere; 03-07-2006 at 01:56.
    Conquer a whole new world.

    Development - Discussion

  8. #8

    Post Re: Hallelujah! My mod is rocking so hard!

    I don't think adding the slave resource in descr_regions (DR) but not yet descr_strat (DS) is the problem. An example of is the redundant dogs & pigs resources - they are listed in DR, but are not documented in either DS or export_descr_buildings (EDB). Therefore you should be able to get away with this problem, but if you want to actually see the slave resource appear once enslavement occurs, simply add an X, Y coordinate per region in DS.

    I think you're problem may lie with the names you've used. They need to be referenced from the various names text files, but more importantly, you cannot use the same name more than once in DS. This applies for family members, agents and admirals. Duplication of a name or an undocumented name (including typos) will cause a hard CTD.

    Try this guide for the naming issue:

    How to - Add/Remove character names from a faction

    I've used this to replace the existing Egyptian names with Greek variations in order to reflect the period of the Ptolemaic Dynasty rather than of Ancient Egypt.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  9. #9

    Default Re: Hallelujah! My mod is rocking so hard!

    Unfortunately, it didn't work. I changed all the names to ones I'm 100% certain should be good, but still no success.

    This is a rather confounding and upsetting problem, unfortunately! I'm truly stymied!

    Say, I don't have a .hgt converter, and I'm modding in BI. Might that be what my problem is? (Edit: Nope, that's not it.)
    Last edited by HalfThere; 03-08-2006 at 01:44.
    Conquer a whole new world.

    Development - Discussion

  10. #10
    Member Member kleemann's Avatar
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    Default Re: Hallelujah! My mod is rocking so hard!

    - names are wrong. Some letter missing, mis spelling (i quess it's the problem)
    - wrong and not documented rebel sub_factions
    - wrong region names
    - region names missing

    for example, remove start date and see, if the game kick you back into main menu. Then the problems are with names.

    descr_names.txt
    descr_names_enums.txt
    txt/export_names.txt - or what ever name the file was.

  11. #11

    Default Re: Hallelujah! My mod is rocking so hard!

    What a headache! I've tried jsut about everything I know how, and I'm still stymied.

    Absolutely everything seems to be in order, but it quite clearly is not.

    Perhaps it all comes back to the map. Tell me: is there anything that the .tga files for the campaign map or anything related to them can do to potentially cause a hard CTD?
    Conquer a whole new world.

    Development - Discussion

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