Results 1 to 6 of 6

Thread: RTW editor

  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
    Join Date
    Jul 2002
    Posts
    12,326

    Default RTW editor

    From a discussion about MTW2, it looks as if it's not known that RTW has an editor?

    To enable editor in RTW (should work in BI too). Create a shortcut and edit its properties. Add -enable_editor to the target. Result "C:\RTW\RomeTW.exe" -enable_editor Start the game with the shortcut, the Battle editor is in the options menu.

    Allows to create SP and MP scenarios as well as maps.

    But this was known already, wasn't it?
    Ja mata

    TosaInu

  2. #2
    EB fanboy Member The_White_Knight's Avatar
    Join Date
    Jun 2005
    Location
    Belgica
    Posts
    73

    Default Re: RTW editor

    Yeah, that was an addition of the 1.2 patch.

  3. #3

    Default Re: RTW editor

    Already known, correct, but when we talk about modding we mean scripting, campaign editing, graphics editing, .txt editing, etc.

    Scenario editing is a nice feature (though I personally find the interface to be awful), but that's not what most of us are interested in.
    Conquer a whole new world.

    Development - Discussion

  4. #4
    EB fanboy Member The_White_Knight's Avatar
    Join Date
    Jun 2005
    Location
    Belgica
    Posts
    73

    Default Re: RTW editor

    Quote Originally Posted by HalfThere
    Already known, correct, but when we talk about modding we mean scripting, campaign editing, graphics editing, .txt editing, etc.

    Scenario editing is a nice feature (though I personally find the interface to be awful), but that's not what most of us are interested in.
    I don't know: a scenario editor is accesible to all players, regardless of know-how. Besides, a scenario is a very standard feature for any RTS.

  5. #5

    Default Re: RTW editor

    Quote Originally Posted by The_White_Knight
    I don't know: a scenario editor is accesible to all players, regardless of know-how. Besides, a scenario is a very standard feature for any RTS.
    I'll elaborate then: A scenario editor is nearly useless to a modder. Very, very few people invest nearly as much time in the historical battles as they do in other aspects of RTW, and that's the only thing the editor edits. Besides, RTW isn't an RTS. It's real-time tactics with turn-based strategy.

    Also, the editor is hardly accessible. It's quite difficult to use to the fullest extent without the unincluded documentation, and still rather vexing with it.
    Conquer a whole new world.

    Development - Discussion

  6. #6

    Default Re: RTW editor

    The Battle editor, whilst not being as durable as I would like and with a tendency to CTD when I add too much road, is good for adding historical battles - but as Halfthere says that simply isn't an area that RTW modders have concentrated on (though some mods are rediscovering them as a precursor to a full release).

    Ingenious as we are, though, it is our way of generating .wfc files which we can use for unique tiles both on the campaign map and in custom battles.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO