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Thread: New unit-unit cards

  1. #1

    Default New unit-unit cards

    hey lads ive made a new unit for the romano british called night watch and its basically a reskinned praeventore and all i need to do is the unit card and the pic that comes up when u look at its profile. whats the easiest way of doing this?


  2. #2

    Default Re: New unit-unit cards

    To create the image - try this guide on the Scriptorium:
    https://forums.totalwar.org/vb/showthread.php?t=51373

    To put the image in the game - use this guide on the Scriptorium (Step Four):
    https://forums.totalwar.org/vb/showthread.php?t=51750
    Last edited by Epistolary Richard; 03-13-2006 at 00:02.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: New unit-unit cards

    Personally, I prefer to import the model into 3ds max, import a good animation and use a 3d render. Much better quality and faster once you've learned how to do it!


    The Fourth Age: Total War - Map Manager, Editor and Coder

  4. #4

    Default Re: New unit-unit cards

    Alas 3dsMax is not available to all
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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