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Thread: Battle Difficulty Question

  1. #1

    Default Battle Difficulty Question

    I was wondering if someone could let me know what the current (1.5) status is concerning battle difficulty? A while back VH was actually not that hard because of user attack bonuses as well. Id appriciate if someone could tell me or direct me to the place that explains the most recent explination of difficulty settings.

  2. #2
    Member Member Avicenna's Avatar
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    Default Re: Battle Difficulty Question

    I think if that's the case, easy has long battles and allows you to make mistakes. Very hard is ruthless: one mistake and you'll lose most of the unit that gets flanked/attacked from behind.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  3. #3

    Default Re: Battle Difficulty Question

    Very Hard = +8 attack +4 defence for the AI (Not sure if their is any morale penalty/advantage).

    Hard = +4 attack +2 defence for the AI <--- Not sure..

    Medium = No bonuses.

    Easy = +4 attack +2 defence for the player.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

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  4. #4
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Battle Difficulty Question

    +8 attack !!

    Gosh. Peasants attack strength is increased many times over.

    Does the AI react sensibly to these revised values ?
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  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Battle Difficulty Question

    Not sure about the numbers given earlier in this thread. A CA staffer, quoted in frogbeastegg's guide said: "The combat bonuses are easy; they apply to attack only, while on Easy the human player gets a +4 bonus, on Hard the AI is given +4, and on Very Hard +7. The morale bonuses are much more complex, as they work on a series of sliding scales.”

    Personally, I just leave the battle difficulty on medium, as I like historical match ups.

    NB: The bugged difficulty referred only to standalone battles - not battles fought in the course of the campaign.

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