I think if that's the case, easy has long battles and allows you to make mistakes. Very hard is ruthless: one mistake and you'll lose most of the unit that gets flanked/attacked from behind.
I think if that's the case, easy has long battles and allows you to make mistakes. Very hard is ruthless: one mistake and you'll lose most of the unit that gets flanked/attacked from behind.
Student by day, bacon-eating narwhal by night (specifically midnight)
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