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  1. #1
    Member Member Ragabash's Avatar
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    Default Re: What difficulty are you playing on?

    For me settings are:

    Campaign map: very hard, AI need all help in financial way to be able to provide troops.

    Battles: medium, mostly because AI gets more money for troops, that way I might win more but AI have more money for troops

    Scale: Large or medium, AI drain cities too fast if played in huge.

    If I play on huge its VH/VH
    Ragabash the trickster

  2. #2

    Default Re: What difficulty are you playing on?

    Quote Originally Posted by Ragabash
    For me settings are:

    Campaign map: very hard, AI need all help in financial way to be able to provide troops.

    Battles: medium, mostly because AI gets more money for troops, that way I might win more but AI have more money for troops

    Scale: Large or medium, AI drain cities too fast if played in huge.

    If I play on huge its VH/VH
    oh now I get how the settings work a little more.

    I think I will play H/H as the Aedui if the ROMANI end up rolling over me on my VH/M

  3. #3
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: What difficulty are you playing on?

    Quote Originally Posted by Ragabash
    For me settings are:

    Campaign map: very hard, AI need all help in financial way to be able to provide troops.

    Battles: medium, mostly because AI gets more money for troops, that way I might win more but AI have more money for troops

    Scale: Large or medium, AI drain cities too fast if played in huge.

    If I play on huge its VH/VH
    I was under the impression that EB "topped up" the Ai factions populations but I can't remember where this impression comes from.

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  4. #4
    Member Member Ragabash's Avatar
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    Default Re: What difficulty are you playing on?

    Quote Originally Posted by Descent
    I was under the impression that EB "topped up" the Ai factions populations but I can't remember where this impression comes from.
    Far as I know, I havent heard or seen this happen. They might have it in next build, but I doubt there are much to do for this.

    EB team could make new buildings with greater population growth bonus, but would AI build them?

    Also generals could be given traits to help population growth, but again, would AI keep generals in the cities?

    I dont know if its possible to help this with scripts, but again that would make turns last even longer and it would require tons of hard work.

    If im all wrong, just point me out and tell me. I'm not going to eat you, I could take a bite, but no more
    Ragabash the trickster

  5. #5

    Default Re: What difficulty are you playing on?

    AI populations are all high in may game, most cities are at least around 12,000, some are around 30,000 on huge settings. I do belive i say a population script in the scripting files, and cities with negative population growth gain men still, so I'm pretty sure there is some scripting help going on; maybe too much if anything.

  6. #6
    Member Member Ragabash's Avatar
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    Default Re: What difficulty are you playing on?

    Glad to hear EB have tried to do something for AI draining cities after few turns. Tho, they might have done scripts to help growth in cities, what I have experienced is that almost all non rebel cities are drained in huge settings to 1000-3000 population by AI once I invade them.

    Also it seems AI is able to produce troops effeciently only twenty first years. After that almost all of their towns are drained too small(in huge settings) to produce troops effeciently.

    Luckily we have mercenaries that AI uses but they dont offer too much of troubles tho.
    Ragabash the trickster

  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: What difficulty are you playing on?

    Quote Originally Posted by Descent
    I was under the impression that EB "topped up" the Ai factions populations but I can't remember where this impression comes from.
    Well I believed it did, but to be certain I had a look in the script and apparently the sript adds population to AI settlements when it trains units.

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