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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Any questions for the official M2TW FAQ?

    The Shogun over at totalwar.com has started a FAQ for M2TW:

    http://p223.ezboard.com/fshoguntotal...cID=1127.topic

    At the suggestion of Dead Moroz, this thread is to collect some questions for possible inclusion in the FAQ.

    Captain Fishpants has kindly agreed to pass on some questions that we collate from Org members.

    We'll limit it to around a dozen or so questions in the first instance, so to help us select the most important, please limit yourselves to a few questions each. Or at least list them in order of importance.

    Keep to the kind of factual and informational questions suitable for a FAQ Nothing too philosophical or argumentative. Derogatory questions will be deleted.

    Thanks for any suggestions!

  2. #2

    Default Re: Any questions for the official M2TW FAQ?

    Will the number of units per stack and/or the number of men per unit be increased ? and if so by how much ?
    Will the units behave more like well trained and disciplined soldiers and less like a drunken mob ?
    Last edited by IceTorque; 03-14-2006 at 18:02.

  3. #3

    Default Re: Any questions for the official M2TW FAQ?

    1) What variables/aspects of the game will be easily modable (with basic programs like Notepad, Word, Excel, etc.)?
    2) Will spear units receive the defensive bonus when their formation is deeper (a rank bonus) that existed in MTW but was removed from RTW?
    3) Will infantry units have access to the wedge formation as they did in MTW (but not in RTW)?
    4) Will types of terrain (desert, forest, hills, fjords, etc.) grant bonuses to certain units?
    5) Can you please explain how the AI will make better strategic (economic, world-map-movements, etc.) and tactical (army leaders, balanced armies, battle-map-movements, etc.) decisions?
    6) Will I be charged for units and buildings in my queue, even if they're not currently under construction?
    Fac et Spera

  4. #4
    Master of Puppets Member hellenes's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    1. Will the game utilise the 64bit vista? And DirectX10? Generally will it be more optimised to take advatage of monster dual core rigs and field tens of thousands of troops?

    2. Will there be a limit on unit sizes? Like the 240 men in RTW? Because there was a mod for RTW 1.0 that allowed 500 men in one unit...

    3. Will the rank shooting penalty of M1TW come back? Like the archers further back in the rows didnt shoot/shoot with less accuracy?

    4. What limit will be: For unit/province/factions numbers?

    5. Will there be a bird skeleton? Which wasnt finalised in RTW as its evident from the txt files this is VERY important for fantasy total conversions.

    6. Will the Multiplayer be B A L A N C E D? This is VERY cruicial to even speak about multiplayer.

    7. Will there be a settlement editor in M2TW 1.0? More like M1TW? Because RTW's is kinda clumsy.

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  5. #5
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Quote Originally Posted by Servius1234
    Can you please explain how the AI will make better strategic (economic, world-map-movements, etc.) and tactical (army leaders, balanced armies, battle-map-movements, etc.) decisions?
    That's my first question too.

    - What is the current situation with factions? Will there be more factions, especially in the eastern part of map? (Not the question itself, but important request: Please, don't tell that this question is "still under consideration", 'coz it will actually mean that nothing will be changed, but you don't want to admit it.)

    - Any more clarification of new turns system (if it's possible)?

    - Will there be Glorious Achievements?

    - Will there be town guard recruitable among citizens during sieges?

    - Will rivers be included into city plans?

    - Will there be fishing industry in coastal regions?

    - Will Aztecs have human sacrifices?

    Hope, it's not too much. I was trying to restrain myself.
    Last edited by Dead Moroz; 03-14-2006 at 20:58.

  6. #6
    Provost Senior Member Nelson's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will any castles have moats?
    Time flies like the wind. Fruit flies like bananas.

  7. #7
    Pale, Bald, and Angry! Member Guillaume le Batard's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will Medieval 2: Total War further develop the "field defense" concept introduced in Rome: Total War? More specifically, will it be possible to build defensive works (such as non-settlement castles) as needed/where needed?

    Thanks for any thoughts you might share!

    Wm. le Batard
    Last edited by econ21; 03-14-2006 at 22:59.
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  8. #8
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Could not stop myself from asking more questions.

    - How important will be marriages between factions? Will it be really possible to gain another kingdom when all members of its ruling family are dead and one of your family members is married to their princess?

    - Will muslim and pagan factions have princesses? And will it be possible to contract marriage between christian and muslim/pagan factions? (In MTW1 it was impossible, but in fact it were not rare events in medieval history.)

    - Will it be possible to change state religion (as medieval history has numerous examples of such events)?
    Last edited by Dead Moroz; 03-19-2006 at 16:06.

  9. #9
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will it once again be possible to record battles in the campaign mode, as in MTW?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  10. #10
    Time Lord Member The_Doctor's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Can horse and camel units dismount before battle?

  11. #11
    Von Uber Member Butcher's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Reiteration of a few from above:

    Can you please explain how the AI will make better strategic (economic, world-map-movements, etc.) and tactical (army leaders, balanced armies, battle-map-movements, etc.) decisions?

    Will there be GA(Glorious Achievements)?
    - I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?

    - Communism!

    - That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.

  12. #12
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Quote Originally Posted by The_Doctor
    Can horse and camel units dismount before battle?
    Yes.
    THE GODFATHER, PART 2
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  13. #13
    Member Member Midnight's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Can we have civil wars where the factions split into full factions (like the WRE and ERE have, rather than MTW's carving out a section of provinces which were then Rebel)?

  14. #14

    Red face Re: Any questions for the official M2TW FAQ?

    when is medieval totalwar2 coming out?

  15. #15
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will there be a re-introduction of a medieval court/palace room, similar to Shogun's throne room?




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  16. #16
    Just light the fuse... Member guyfawkes5's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will the Irish be in it as a playable faction?
    Will the dynamics with the pope be sorted out? (Whenever the pope was properly subdued, he came back a few years later with a super-army)
    Will Scandinavia be included in the campaign map?

  17. #17
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will there be a map or campaign editor included in MTW2?
    Ja Mata Tosainu Sama.

  18. #18
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Quote Originally Posted by guyfwks101
    Will the Irish be in it as a playable faction?
    What Irish faction do you mean???

  19. #19

    Default Re: Any questions for the official M2TW FAQ?

    Some are more important/easier to answer than others, however if any of these are to be submitted, i'll leave it to the submitter to pick which question(s) should be asked.
    I also should appologise If any of these have already been asked or answered before.

    1. How will buildings and other surroundings (slopes, rivers, trees, etc.) play a role in battlefield tactics in comparison to RTW? (I ask this because of one thing that has impressed me more than anything else with the screenshots released so far: The apparent evolved battle terrain and extra map design detail.)

    2. What sort of special tactics/unit specific specialities (like Phalanx formation or flaming arrows in RTW) can we expect to see in MTW2 (if any)?

    3. Will there be any form of weather system in MTW2, and how will it effect the battlefield?

    4. What will be the maximum number of armies/factions able to enter a battle?

    5. How will the game handle "leftover units" who want to enter the field and kill things?

    EDIT (remembered one more question): 6. Will players be able to save replays?


    That should do.
    Last edited by SOSamurai; 03-30-2006 at 14:09.

  20. #20

    Default Re: Any questions for the official M2TW FAQ?

    1. Will the engine support mounted infantry, ie. troops who used horses for rapid battlefield transportation but invariably fought on foot?
    2. Will some (or all?) cavalry be able to dismount during battle, or at least before, as in MTW?

  21. #21
    Emperor of Ohio Member Bleda's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will the game be similar to the first one in that you can hand out titles to your generals? Not just titles, like Duke or Baron, but your nobility will be part of the bloodline capable of ascending to the throne. I'd like to see some of sort of mix of control of your own dynasty like in RTW, and the ability for some relatives to pass down titles of nobility to those family member as well, sort of like in MTW. Each game lacked a key aspect that the other possessed.
    "The beatings will continue until morale improves..."

  22. #22

    Default Re: Any questions for the official M2TW FAQ?

    Hi
    I have different a question .
    How can I open new topic.
    I cannot find anything about this information on forum rules.
    I need your much help.
    for thanks your help

  23. #23
    Senior Member Senior Member econ21's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Quote Originally Posted by ave maximus
    Hi
    I have different a question .
    How can I open new topic.
    I cannot find anything about this information on forum rules.
    I need your much help.
    for thanks your help
    Hi, there are restrictions on new members creating new threads - see the table in the FAQ:

    https://forums.totalwar.org/vb/showthread.php?t=45416

    If you want to open a thread, you could PM me with it's content and I will open one for you if it does not fit within an existing thread.

    Being a junior member is a transitional state - most are promoted to full member after a few weeks if they post fairly actively.

  24. #24
    Member Member sunsmountain's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will battlespeed be changeable under game options? With battlespeed i mean walking/charging speeds of units, depending on player preferences.

    Will morale and/or hitpoints changeable under game options? The goal of this is to get longer or shorter lasting battles, depending on player preferences.

    How many people are working on the battlemap AI? Where are they getting their input and inspiration from? Will MTW veteran players be challenged by MTW2 AI?

    How many people are working on the campaign map AI? Does the distinction between a city and a castle make it easier for the AI to make good decisions? Will it dedicate its building choices, ie go for stables/cavalry ONLY in one city, while going for barracks/infantry ONLY in another, getting up that tech tree faster?

    Can we mod or change Glory Goals if they are going to be in the game?
    in montem soli non loquitur

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    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  25. #25

    Default Re: Any questions for the official M2TW FAQ?

    Hi Quintus
    I explained table on the FAQ
    But I dont understand anythink
    step by step can you explain me, how can I open new thread
    because I cannot send PM
    please help me
    thanks

  26. #26
    Member Member lysarin's Avatar
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    Default Re: Any questions for the official M2TW FAQ?

    Will faction be able to use the horde ability like in BI? Or will it be moddable?
    "Men and guns are fine but give me more tanks!"

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