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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default console_command event: anybody?

    In the docudemon files, we have the list of console commands, and there we can find this:
    Code:
     event 
      Availability:  campaign 
      Usage:  event <event_type> <opt:position> : creates an event at position
    Did anybody succeed in making this command working?

    I've tried to put this line in a script, but it doesn't work:
    Code:
    console_command event senate_mission_success
    as senate_mission_success is in descr_event_enums.txt

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: console_command event: anybody?

    have you tried any events apart from the senate missions... cos i think the senate are quite buggy when attempting to mod them
    try the archamides screw one, it should be in there

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: console_command event: anybody?

    Well, in fact I was only interested in the senate missions.

    There are 4-5 commands to trigger senate missions (I don't understand why there are not commands for all the possible missions), and the senate_mission_help_player allows to trigger the reward in case of success. But I was trying to trigger the failure message, but it seems to me that it is not possible.

  4. #4
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: console_command event: anybody?

    well a quick question... does it work on other events? have you tried?

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: console_command event: anybody?

    Nothing I tried yet with that command didn work (in BI 1.6), so I guess it's disabled. There are reports of it working though, so I'm not 100% sure.

  6. #6

    Default Re: console_command event: anybody?

    If all you want is the message you can use the test_message command.

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