
Originally Posted by
DimeBagHo
If all you want is the message you can use the test_message command.
I'm completely unable to use this command.
First I tried to test the senate messages. As they were not shown, I thought that it was a problem with the syntax.
Then I looked for the use of this command in other scripts and I found that in EB it was used with civil_war.
I tried this syntax:
Code:
monitor_event FactionTurnStart FactionType romans_julii
and I_TurnNumber = 1
console_command test_message civil_war
terminate_monitor
end_monitor
but the message was not shown. I know that the event is working, as I used it to test other commands.
As all the events for test_message command in EB script were TurnEnd, I've tried this other syntax:
Code:
monitor_event CharacterTurnEnd FactionType romans_julii
and EndedInSettlement
and SettlementName Ostia
console_command test_message civil_war
terminate_monitor
end_monitor
In spite of the fact that the faction leader is in that settlement from the very beginning of the campaign, the message is not shown in any of the first three turns.
Could somebody find the mistake?
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