Nothing I tried yet with that command didn work (in BI 1.6), so I guess it's disabled. There are reports of it working though, so I'm not 100% sure.
Yes, I wanted the message just to make different those type of messages from the normal advices.Originally Posted by DimeBagHo
I'll try this way, thanks.
I'm completely unable to use this command.Originally Posted by DimeBagHo
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First I tried to test the senate messages. As they were not shown, I thought that it was a problem with the syntax.
Then I looked for the use of this command in other scripts and I found that in EB it was used with civil_war.
I tried this syntax:
but the message was not shown. I know that the event is working, as I used it to test other commands.Code:monitor_event FactionTurnStart FactionType romans_julii and I_TurnNumber = 1 console_command test_message civil_war terminate_monitor end_monitor
As all the events for test_message command in EB script were TurnEnd, I've tried this other syntax:
In spite of the fact that the faction leader is in that settlement from the very beginning of the campaign, the message is not shown in any of the first three turns.Code:monitor_event CharacterTurnEnd FactionType romans_julii and EndedInSettlement and SettlementName Ostia console_command test_message civil_war terminate_monitor end_monitor![]()
Could somebody find the mistake?![]()
console_command test_message civil_war This command works (i checked it) so problem is with monitors.
In first code i think that turn numbering starts from 1.
So aither there is no FactionTurnStart event for it or it happens just as campagne is loaded and there is no chance you can catch it (you activate script afther this event already happened).
Second code looks ok. You should recheck if Ostia is visible city name.
SettlementName command uses visible city name (i think that all other commands uses internal city names).
I hope it helps.
The mistake in the first code must be in another place.Originally Posted by LorDBulA
This alternative code worked:
and the senate mission was shown in the beginning of the second turn. Thus I supposed that the first turn is turn 0.Code:monitor_event FactionTurnStart FactionType romans_julii and I_TurnNumber = 1 senate_mission_take_city major_reward, Segesta set_counter Senate_Mission 1 terminate_monitor end_monitor
In the second case, perhaps you are right, as Ostia is internal name. I will try with the visible one.
Thanks.![]()
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